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First post, by Stiletto

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@party was last weekend in Boston, the various entries are starting to post videos and downloads... and dear lord, trixter (known here as "MobyGamer") is a beast.

"8088 Domination" - an official sequel to his 2004 work "8088 Corruption" (8088 Corruption, https://www.youtube.com/watch?v=H1p1im_2uf4)

Full-motion color video on a 1981 IBM PC 5160, CGA video, Sound Blaster Pro, hard drive... in graphics mode, requiring 8x the memory and processing as his 2004 work "8088 Corruption" which displayed video in text mode. If you'd ask me, I would've said it was impossible. Wow.

Video capture:
https://www.youtube.com/watch?v=MWdG413nNkI

Download the @party version here:
https://www.scene.org/file.php?file=%2Fpartie … on.zip&fileinfo

Demoscene discussion on the production: http://www.pouet.net/prod.php?which=63591

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 4 of 13, by Harekiet

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Still compared to Onslaught's Eclectic demo a week before on c64 having video and audio from a floppy. Trixter should have been decompressing video from a floppy. Harddrive is cheating!

Reply 5 of 13, by keropi

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amazing demo! too bad things like that didn't exist back in the day 😁

🎵 🎧 PCMIDI MPU , OrpheusII , Action Rewind , Megacard and 🎶GoldLib soundcard website

Reply 7 of 13, by Stiletto

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Turns out Great Hierophant was there at the demoparty and played a key role in having the demo go off without a hitch! 😀
http://nerdlypleasures.blogspot.com/2014/06/m … -report-on.html

Lucky bum! But I agree, based on his description I'd probably prefer to go to a Euro-style demoparty 😁

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 8 of 13, by mr_bigmouth_502

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That demo was AWESOME! 😁 I thought 8088 Corruption was cool, but 8088 Domination blows it away, especially in the 640x200 sequence. One thing I wonder, during the 320x200 sequence, why do so many of the pixels "stick"?

Reply 9 of 13, by VileR

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mr_bigmouth_502 wrote:

One thing I wonder, during the 320x200 sequence, why do so many of the pixels "stick"?

That's a side effect of how frames are fed to the framebuffer -- they're encoded as deltas (changes from the previous frame) arranged in a list from largest to smallest, so that if there isn't enough CPU time to draw the entire frame, some of the smaller deltas may be dropped, resulting in pixels that "stick". But Trixter explains it better than I could hope to.

(BTW, it isn't 320x200 - technically it's 640x200 with the color-burst bit turned on, aka "composite mode", which kinda-sorta makes for an effective resolution of 160x200.)

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Reply 10 of 13, by mr_bigmouth_502

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VileRancour wrote:
mr_bigmouth_502 wrote:

One thing I wonder, during the 320x200 sequence, why do so many of the pixels "stick"?

That's a side effect of how frames are fed to the framebuffer -- they're encoded as deltas (changes from the previous frame) arranged in a list from largest to smallest, so that if there isn't enough CPU time to draw the entire frame, some of the smaller deltas may be dropped, resulting in pixels that "stick". But Trixter explains it better than I could hope to.

(BTW, it isn't 320x200 - technically it's 640x200 with the color-burst bit turned on, aka "composite mode", which kinda-sorta makes for an effective resolution of 160x200.)

Ah, didn't realize that. Thanks. 😉

Reply 13 of 13, by WolverineDK

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eL_PuSHeR wrote:

This is truly amazing. I wonder the things Trixter would do using an EGA card.

Totally I love that kind of awesome work 😀 It just shows people are kicking so much arse (for "fun") to really see what the limits are for ancient hardware 😀