First post, by maximus
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I keep running into an annoying problem with Star Wars: Rogue Squadron... perhaps someone here knows of a solution?
The problem is described in detail here: https://www.youtube.com/watch?v=TKHn8PLEJBs
Basically, the ship will move farther and farther away from the camera until the game is unplayable. As the video shows, you can sometimes trick the camera into behaving, but the problem always comes back eventually.
Contrary to what the guy in the video says, this problem has nothing to do with Windows versions. I'm currently seeing it in Windows 98SE with a Pentium III 1400S and Voodoo 3 3000. I've seen it on several other systems as well. The only way to avoid it entirely is to play in cockpit mode, but that affects weapon accuracy and makes the game a lot less fun.
I think what this game needs is a frame rate limiter ala GTA 3. This camera bug isn't the only timing bug in the game; there's also one that I call the "jittery tie bug" where tie fighters will appear to bounce around wildly while still moving at the correct velocity. Seems like the game's threads get out of sync when the frame rate gets too high. However, aside from vsync (which doesn't help), there doesn't seem to be any way to limit FPS in the game.
Any ideas?