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First post, by Soupdragon

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I want to buy a new screen for playing current games (mostly fps and Warcraft in 1920x1200 or 1920x1080), older adventure games using dosbox (320x200 resolution) and fps games from 3d windows 95-XP err (1600x1200 resolution).

So I think I need a 1920x1200 screen, but I am having trouble finding one with a decent response time for gaming as most seem aimed at non gamers.

Does anyone have any suggestions.

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Reply 1 of 24, by PhilsComputerLab

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Look here:

Widescreen monitors and 4:3 aspect ratio compatibility thread

Page 3 is my Samsung monitor. Not cheap, it's a Business model but one of the few I could find. And Samsung does well with aspect ratio for DOS and Windows stuff.

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Reply 2 of 24, by Skyscraper

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I use a Samsung SyncMaster 2693HM. Its 1920*1200 5ms 26"(TN) It was cheap, perhaps $400-$500 new back then.
Its perhaps 6 years old and got decent reviews, if you find a cheap used one I can recommend it. For such a cheap panel the picture is great.

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Reply 5 of 24, by PhilsComputerLab

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Soupdragon wrote:

Thanks for suggestions but I live in the UK and those monitors are discontinued and I don't trust second hand as my brothers monitor died just out of warranty recently.

Well looks like you're out of luck. We can only give suggestions...

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Reply 9 of 24, by Artex

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My 26" 1920x1200 16:10 Asus VW266H does well, but it does stretch anything at 320x200 which kinda sucks. Although I don't know of any large monitors that keep the correct aspect for this resolution. I've seen these go for between $180-$220 from time to time:

http://www.newegg.com/Product/Product.aspx?It … N82E16824236047

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Reply 10 of 24, by PhilsComputerLab

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Samsung. Tried lots of models and they all correct the aspect ratio at 320 x 200. The biggest one I have is a 27" Full HD.

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Reply 11 of 24, by Artex

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philscomputerlab wrote:

Samsung. Tried lots of models and they all correct the aspect ratio at 320 x 200. The biggest one I have is a 27" Full HD.

Ahh yes, missed that in your previously posted thread.

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Reply 12 of 24, by obobskivich

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I think "panel type" gets hyped up (and over-generalized based on 15 years ago stereotypes) too much recently - I have a ~10 year old IPS (Samsung SyncMaster 204B) and it's still fast/good enough for whatever you like, but doesn't boast .000000000000001ns response times or hextuple-infinity:1 contrast. It's a far cry from the Y2K era CTX I used to have, which had ho-hum response and PQ, especially compared to CRTs from its era. Generally I just ignore any specifications beyond size, resolution, and refresh rate - they're all made up anyways. Anything better than 10ms is generally good enough for gaming (it will be responding faster than the frames can redraw at 60Hz), and <5ms is exceptional (and not all that uncommon).

As far as a new monitor for gaming - I'd probably pass on 16:10 and here's why:

- It's relatively uncommon these days, so your options are limited.
- Any Hor+ game will have a larger viewable area on 16:9, and any Vert- game will have minimal advantages on 16:10 (and we're assuming you're going to pillar-box fixed 4:3 or 5:4 titles so that's a non-issue).
- There's tons of 16:9 options available from mainstream manufacturers, and all of them are generally good enough - ViewSonic, Asus, NEC, Samsung, Dell, etc all make very good monitors.

If you're primarily going to play 4:3/5:4 or Vert- games, however, I'd honestly suggest you scrap the entire WS concept - get a modern 5:4 display (I like my NEC AS172). You'll have less hassle with scaling/AR conversion, and have a larger viewable area for the Vert- games than any WS can produce.

Reply 14 of 24, by Great Hierophant

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Artex wrote:

My 26" 1920x1200 16:10 Asus VW266H does well, but it does stretch anything at 320x200 which kinda sucks. Although I don't know of any large monitors that keep the correct aspect for this resolution. I've seen these go for between $180-$220 from time to time:

http://www.newegg.com/Product/Product.aspx?It … N82E16824236047

I use this monitor and I can recommend it for DOSBox. You can use its full-screen 1920x1200 resolution to stretch 320x200 graphics (with output=openglnb) to full-screen without any scaling artifacts. Alternatively, you can use a 1600x1200 resolution with bars on the side (with output-direct3d, custom builds only) to get an aspect ratio correct (for most games) screen.

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Reply 15 of 24, by Davros

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Soupdragon wrote:

I think what I want isn't for sale anymore, all 16:10 screens are IPS now so have poor response time. Thanks for help guys.

not true, response times on ips are fine, if what you want is available in ips i wouldnt be put off

Last edited by Davros on 2014-10-05, 10:21. Edited 1 time in total.

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Reply 16 of 24, by Soupdragon

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It's hard for me to tell as I don't have any first hand experience of ips panels and the reviews often state a slow response time and image blurring. I am worried to buy one and not be able to return it should I find it a problem.

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Reply 17 of 24, by Davros

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consider this, when lcd monitors first came out the wisdom was you need a response time of 25ms to avoid ghosting. ips panels now do 5ms (ok so some different panels can do 1ms)
its a bit like saying 90fps is slow because some other card can do 110fps.

i bet if you find out the response of your current lcd its worse than that of a new ips

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Reply 18 of 24, by PhilsComputerLab

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Unless you have them side by side you aren't going to notice / care much. Not put a CRT next to your LCD and use it on clone mode...

Well actually don't because then your world might come crashing down 🤣

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Reply 19 of 24, by AlphaWing

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Do any modern Samsung Monitors come with buttons for controls instead of the touchpad crap?
The last Samsung monitor I owned was like this, and I sold it because it was useless to me as it can be turned off and on and controlled remotely even, at the normal frequencys Ham-Radio operators use for many of their digital modes.
Its quite hard on a monitor being turned on and off rapidly in morse code.....

Samsung is obviously to cheap to shield their stuff, but that monitor was quite good otherwise.