First post, by Great Hierophant
- Rank
- l33t
This "news" is almost a month old, but Youtube supports 60fps (and 50fps) for HD videos. I believe it it makes a great improvement for just about any kind of video that shows gameplay footage. I wonder if anybody is actively planning to take advantage of this, for example by including native 60fps gameplay footage in their videos? Anyone planning to revist their videos to put out something much, much closer to actual console and computer output?
For DOS games, one challenge is that VGA typically uses a refresh rate of 70Hz, which for DOSBox translates into 70fps videos. Ideally, a VGA capture device should as well. Youtube is not going to support 70fps anytime soon. I made a test video to demonstrate the best that Youtube could offer for VGA and SVGA DOS games :
<iframe width="420" height="315" src="//www.youtube.com/embed/-68JOw6URTg" frameborder="0" allowfullscreen></iframe>
For the video, I used VirtuaDub. It was fairly challenging because the proper gameplay uses a different screen resolution and frame rate than the menu screens. I do not know how well the menu stuff is in sync. VirtuaDub is probably pretty primitive and klunky compared to professional tools, but I do not know of anything else that is as friendly to low-resolution and color depth sources as it and the ZMBV codec. In my opinion, I would rather upload something crisp and fluid to Youtube than to have something butcher the gameplay footage and then be subjected to Youtube's own compression. Just because a game is in low resolution doesn't mean that it has to look like crap in a video.
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