First post, by j7n
- Rank
- Newbie
If I enable regular anti-aliasing in some Direct3D games with Nvidia GT 610, the picture gets a 1 pixel border of residual garbage that resembles previous frames. Most games work fine, it is only some that exhibit this problem. For example, "Unreal" and "Need for Speed Underground 2".
https://dl.dropboxusercontent.com/u/61700377/ … line-border.png
At the same time "Postal 2" and "Underground" (2003) built on related game engines work fine.
Has anybody encountered this issue and knows any tweaks to resolve it?