So I tried the teaser ... on my Pentium 4. 😜 First impressions:
- It's a proper Descent game. I remapped all the controls to my old scheme and the flying felt *right* at home. Even though I was playing with the keyboard I had no trouble getting around.
- Some of the AI is SCARY good even at this early stage. The first time you get lunged at by one of those buzz saw things...
- They'd better give me my automap in the full version. 😎
- It looks awesome. I could tell it was a cube engine, like D1 & 2, and I love that, but it looks *really* nice already. I had virtually all the gfx options turned up and it was fully playable, if you consider 20~30 FPS playable. See above about me running it on a 13-year-old P4 that came out when Descent *3* was still kinda-current.
- I instantly recognized the style of level design. If you were at all into the Descent modding scene when D1 & D2 were hot shit, you *know* the significance of having Luke Schneider on board as the designer.
- I died. On easy. 😜 But yeah, it's 4 AM and I was playing with the keyboard.
xjas's overall score: 10 out of 5 angry robots. I *want* this game to be.
twitch.tv/oldskooljay - playing the obscure, forgotten & weird - most Tuesdays & Thursdays @ 6:30 PM PDT. Bonus streams elsewhen!