I finally bought a Samsung Odyssey Neo G7 32" monitor and stepped into the wonderful world of variable refresh rate displays. This bad boy has it all--at least, for an LCD display. It's based on one of the new super-fast VA panels that have absolutely no issue with dark color transitions. It can paint beautiful 10-bit, 3840x2160 images at a blistering 165 Hz, something I didn't think the current version of DisplayPort could even handle until I plugged it in and, well, it just worked! Oh, and it has an absolutely bonkers (again, for an LCD) 4200:1 native contrast ratio that's made even better by an 1196-zone FALD backlight. I adore this thing.
The thing is, I'm not sure I'm using right, at least in 2D apps. In 3D, everything's great. Variable refresh kicks in automatically, and everything looks "I-can't-believe-this-isn't-CRT" smooth. However, in regular 2D apps, the refresh rate appears to be locked at the maximum 165Hz. And 95% of the time, that's OK because browser scrolling, window dragging, and UI animation all look ridiculously smooth at 165 Hz. However, when I watch 60p video on YouTube, I notice some very slight frame hitching, which I didn't get with my previous 120Hz (fixed refresh) display. And sure enough, when I drop the refresh rate of the Neo G7 down to 120Hz, 60p video looks completely smooth.
I always thought that VRR displays could sync up with 2D apps as well. Was I wrong? I have VRR enabled in Windows settings and G-sync enabled in the nVidia control panel. If 2D VRR simply isn't a thing yet, that's OK I guess. After all, I don't even notice the hitching in 60p video unless I'm actively looking for it. I guess I just expected absolute perfection. But hey, I can live with 95%!
P6 chip. Triple the speed of the Pentium.
Tualatin: PIII-S @ 1628 MHz | QDI Advance 12T | 2GB DDR-310 | 6800GT | X-Fi | 500GB HDD | 3DMark01: 14,059
Dothan: PM @ 2720 MHz | MSI Speedster FA4 | 2GB DDR2-544 | GTX-280 | X-Fi | 500GB SSD | 3DMark01: 42,148