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First post, by superfury

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Rank l33t++
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l33t++

I want to add Android/IOS support to my UniPCemu emulator, but the project is currently createn and configured for normal WIndows builds (just a normal WIndows native project).

Is there an easy way to add the Android/IOS targets and support to the project without needing to create the solution etc. (with all SDL(2) settings etc.) all over again? Just some way to 'upgrade' a normal Visual Studio project to add IOS/Android build support(Using SDL(2) builds)?

When I try the native Android support I cannot link against SDL or use my C files. It gives errors when I try to use an "extern "C" {}" block to wrap my C files and it won't recognise even the simple "int main();" function when placed inside it.

Also, I can't figure out how to link this with SDL2. Anyone knows how to do this with the Visual Studio Community compiler(Using Xamarin) without needing to completely rewrite my *.c files?

Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io