First post, by DosFreak
- Rank
- l33t++
http://www.gamasutra.com/blogs/DavidLightbown … ure+Articles%29
Introduction […]
Introduction
If you were to ask a room of game developers about their first experience making games, many would tell you that it involved using a tool that came with the game that they were already playing. Most likely, they found it tucked away in the same folder as the executable, sporting an enticing name like “editor.exe”.
Many years before Unity 3D, companies such as id Software, Epic, 3D Realms, Blizzard, and BioWare would release tools along with their games, in the hopes that enabling people to create new content would grow the community and extend the lifespan of the game. For many people, these tools were not only exciting to use, but they were also their gateway into the game industry. The content that they created would later become their resumes.
In recent years, retrospectives of classic games have been well received at GDC, but there have been very few stories about classic game tools. This series of articles will attempt to fill that gap, by interviewing key people who were instrumental in the development of those classic game tools.
For the first article of this series, I have the great pleasure of speaking with John Romero about TEd, the tile editor that he created at id Software, which went on to ship 33 games.