Reply 20 of 37, by chanza
When Unreal Tournament first came out GLIDE WAS better than D3D/OGL for UT. Nowdays OGL/D3D is better.
This I know. It was still a pretty drastic shock to lose all my beloved fps at the time though:)
Heck, on my GF3 I know I was running UT fine @2048X1536 with all details and it was in the upper 60fps range. Now it's in the 140+ range?
I'm really starting to dislike you quite intensely;)
Overclocking the GF4 if you are just using standard cooling is NOT a good idea.
It wasnt overclocked. It was running factory default settings (which, admittedly, are clocked a little high) but even so, it shouldn't have been a problem. In *any* other game you'd care to name, he could run with everything maxed and have a nice, high, steady fps. With UT2K3 he had to drop it 50mhz down from the factory defaults, or he got a hard reboot within 5secs of UT loading.
and ameaturs can never do anything right...which anyone who has never grown up with at least DOS is an ameatur. Sorry.
Who you callin amateurs?:)
I'll have you know we both *did* grow up with DOS. Version 3. Thank you very much indeedy:)
Ahh, I can just remember the good ol' days, playing Hunt for Red Rock Rover on my IBM PS/1 complete with monocrome monitor and 2-button mouse. State of the art when I got it. Set my dad back about a grand. What an investment:)
Just play the damn already and ignore the FPS counter
I already ignore the FPS counter... I'm on a gf 256 remember:)
But the >1min time from "hitting fire" to "spawning" and the constant multiplayer freezing-for-up-to-30-seconds got old really quick. I've actually uninstalled it now. The 3 iso's sitting on my hdd combined with the fact that it copied the contents of these iso's straight to the hdd for a 5gig of wasted space all told pissed me off. I might reinstall when the patch comes out. Or when I next upgrade:)
"How appropriate. You fight like a cow."