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Reply 20 of 26, by borgie83

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Yeah it does do that regarding the flashing but I wouldn't call it annoying by any means. Just a minor nit pick. Especially considering that the overall colours do seem improved when played on the SNES mini.

On another note. I fired the NES mini back up and it does have a touch more input lag than the SNES mini. Not noticeable in most games but I really noticed it in the Megaman games where I was struggling to make certain jumps. Games like Castlevania and Ninja Gaiden also require pinpoint accuracy so the same applies there too.

I'll keep the NES mini and SNES mini for when I want to take them around to people's houses for some multiplayer action but when at home I'm sticking to original hardware on a CRT tv. Nothing out there beats it.

Reply 21 of 26, by 386SX

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borgie83 wrote:

Yeah it does do that regarding the flashing but I wouldn't call it annoying by any means. Just a minor nit pick. Especially considering that the overall colours do seem improved when played on the SNES mini.

On another note. I fired the NES mini back up and it does have a touch more input lag than the SNES mini. Not noticeable in most games but I really noticed it in the Megaman games where I was struggling to make certain jumps. Games like Castlevania and Ninja Gaiden also require pinpoint accuracy so the same applies there too.

I'll keep the NES mini and SNES mini for when I want to take them around to people's houses for some multiplayer action but when at home I'm sticking to original hardware on a CRT tv. Nothing out there beats it.

I agree, I don't have the original SNES but I would buy one to play some games. The input latency imho is one of the most important thing in every console but if I'd buy a Snes Mini I was thinking maybe to convert the hdmi signal to compositve and play it on a CRT monitor. This would theorically improve any input latency (or not?).

Reply 22 of 26, by Jo22

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386SX wrote:

[..] I'd buy a Snes Mini I was thinking maybe to convert the hdmi signal to compositve and play it on a CRT monitor.
This would theorically improve any input latency (or not?).

Or you could get hold of an HD CRT with built-in HDMI support.. 😉
https://www.youtube.com/watch?v=EH7xrFM9re4
https://www.youtube.com/watch?v=1IjbH_sDZXg
Edit: Link added.

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In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Reply 23 of 26, by 386SX

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Jo22 wrote:
Or you could get hold of an HD CRT with built-in HDMI support.. ;) https://www.youtube.com/watch?v=EH7xrFM9re4 https://www.youtu […]
Show full quote
386SX wrote:

[..] I'd buy a Snes Mini I was thinking maybe to convert the hdmi signal to compositve and play it on a CRT monitor.
This would theorically improve any input latency (or not?).

Or you could get hold of an HD CRT with built-in HDMI support.. 😉
https://www.youtube.com/watch?v=EH7xrFM9re4
https://www.youtube.com/watch?v=1IjbH_sDZXg
Edit: Link added.

Oh my! I didn't even know they existed with HDMI input! 😳

Reply 25 of 26, by SPBHM

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also I think the TV needs to support 720P input, because the snes mini is locked at that?
I remember some late CRTs and projector TVs from that era only supporting 480P and 1080i.

I think it's a nice thing to have if you want an easy way of playing those games on a small box, it certainly looks 100 times better than the real console on a regular LCD TVs, and it's nice to have the "real" controller, I had a somewhat similar thing around 2003 with my Original Xbox, it was modded and had snes9x in it, very nice to use, just plug and play on the TV, but I think it couldn't handle the most advanced games properly,

personally I would just go for a PC a lot more flexibility also possible to have an analog video output and connect to a regular CRT.
Raspberry Pi as far as I know have higher input lag and struggles with starfox2.

Reply 26 of 26, by Rhuwyn

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I've got two of these. I've went through and beat Castlevania IV. My son has also developed a liking for Mario RPG. I've also got all the original consoles of the 16bit era but this device just makes it so easy.

As far as I can tell at least for the titles that are included the Nintendo's emulator are emulated perfectly. A Raspberry Pi is clearly better from a flexibility perspective and the ability to emulate multiple consoles, but the problem is it does not have access to Nintendo's emulator and it's note quote as turn key as Nintedo's product out of the box of course because it's a DIY tinkerers type of product. Someone has been successfull moving it to another system which is interesting but it's far from baked yet.

A side note in case it wasn't already mentioned is the SNES Classic is literally the exact same hardware as the NES Classic.

I plan on adding more ROMs to it once I've spent a good amount of time with the games that were included.