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First post, by gamerx

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'MicroProse announce agreement for Development and Co-Publishing of the new WarBirds 2020 World War II flight simulation..
CEO David Lagettie of MicroProse says, “I am excited to work with iEntertainment Network CEO and Co-Founder of MicroProse, ‘Wild Bill’ Stealey, to produce the next generation of WarBirds 2020 WW II combat flight simulation using new modern technology and promoting worldwide.”
Wild Bill Stealey says, “It will be fun to be working with MicroProse again to do great simulation games! We are very excited to be partnering with David and his team to update our very successful WarBirds 2020 product for WW II combat simulation fans around the world.'

http://www.combatsim.com/topics/combat-flight … /warbirds-2020/

http://www.microprose.com/

Reply 2 of 11, by damson

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I would be hyped if maybe Andy Hollis, Scott Spanburg or James M. Day were involved.
Wild Bill was never truly directly tied to development of Microprose titles (besides few early ones). He was the co-founder and CEO who used up his earned money flying the company's T-28 Trojan.

But I guess we will see how it develops...

My youtube channel - flight sims new and old

Reply 3 of 11, by gamerx

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damson wrote:

I would be hyped if maybe Andy Hollis, Scott Spanburg or James M. Day were involved.
Wild Bill was never truly directly tied to development of Microprose titles (besides few early ones). He was the co-founder and CEO who used up his earned money flying the company's T-28 Trojan.

But I guess we will see how it develops...

They got a new developer now, David Lagettie. He is the owner of http://titanim.net a breakthrough technology that renders whole earth from space to ground and was doing simulators for the military. He was also a plane mechanic in real life.

Reply 4 of 11, by appiah4

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gamerx wrote:

They got a new developer now, David Lagettie. He is the owner of http://titanim.net a breakthrough technology that renders whole earth from space to ground and was doing simulators for the military. He was also a plane mechanic in real life.

Sounds promising.

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Reply 7 of 11, by damson

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gamerx wrote:
damson wrote:

I would be hyped if maybe Andy Hollis, Scott Spanburg or James M. Day were involved.
Wild Bill was never truly directly tied to development of Microprose titles (besides few early ones). He was the co-founder and CEO who used up his earned money flying the company's T-28 Trojan.

But I guess we will see how it develops...

They got a new developer now, David Lagettie. He is the owner of http://titanim.net a breakthrough technology that renders whole earth from space to ground and was doing simulators for the military. He was also a plane mechanic in real life.

Looks like TitanIM is based on Outerra. I bought Outerra few years ago to check out all it's functionalities (there was a demo available as well) and its flight engine wasn't really good. It did modelled the whole world, but it would stream geographical data on the fly from Google (I think) and the install directory would grow rather fast when you traveled around the globe. Mind you, you only had terrain data, no human built infrastructure. You could use built in editor to add roads, buildings etc. yourself though.

Let's see how it develops.

My youtube channel - flight sims new and old

Reply 8 of 11, by gamerx

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damson wrote:
gamerx wrote:
damson wrote:

I would be hyped if maybe Andy Hollis, Scott Spanburg or James M. Day were involved.
Wild Bill was never truly directly tied to development of Microprose titles (besides few early ones). He was the co-founder and CEO who used up his earned money flying the company's T-28 Trojan.

But I guess we will see how it develops...

They got a new developer now, David Lagettie. He is the owner of http://titanim.net a breakthrough technology that renders whole earth from space to ground and was doing simulators for the military. He was also a plane mechanic in real life.

Looks like TitanIM is based on Outerra. I bought Outerra few years ago to check out all it's functionalities (there was a demo available as well) and its flight engine wasn't really good. It did modelled the whole world, but it would stream geographical data on the fly from Google (I think) and the install directory would grow rather fast when you traveled around the globe. Mind you, you only had terrain data, no human built infrastructure. You could use built in editor to add roads, buildings etc. yourself though.

Let's see how it develops.

Titanim must have it's own flight engine as it was built specificaly for the military

https://www.youtube.com/watch?v=RvR1HU1IHcY

Reply 10 of 11, by gamerx

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sf78 wrote:

As long as it has a (dynamic) single player campaign, otherwise not interested.

Looks like it will, they have a twitter up where they are teasing other game also

https://twitter.com/micro_prose

ECM-yeYUIAEoowm.jpg

Reply 11 of 11, by Davros

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sf78 wrote:

As long as it has a (dynamic) single player campaign, otherwise not interested.

EECH (Enemy Engaged Comanche vs Hokum) has a fantastic dynamic campaign

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