First post, by Zup
- Rank
- Oldbie
Some questions about racing games (again)...
Well, I'd like to learn to drive... no, I've been driving for 20 years IRL but when I play games, my lap times are shitty. I'd like to learn to race, but I'm too lazy to read books about it. I need to learn the best paths in turns, where and when to brake and those things than can make my times less crappy.
If you think about that, most FPS games includes some kind of practice zone to learn about moving and weaponry. All RTS games include tutorials. Even some simulators (i.e.: Microsoft Flight Simulator) include a flight school to learn how to fly. So... there is a racing game that includes some driving school like Flight Simulator 2000? In that game, you had a "virtual instructor" that offered advice about how to do things with your plane.
Also, another question... most cars are essentially the same. From a humble Yugo to a Formula 1 through BMW M3 and the like, they use the same elements... what unusual cars would you like to drive? My personal choice would be a humble Citröen 2CV, because springs seems to "extend" instead of "compress" and that make the car yaw dramatically (see this video to see how does it perform; it is from a Citröen Dyane 6, a kind of "deluxe" 2CV). I've seen some "racing" 2CV on rFactor, but the racing version had different suspension.
About the IA, I've seen a video of another strange car... a Reliant Robin race on Assetto Corsa. Yes, that tricicle car is really easy to flip over. It seems that the IA was programmed thinking on "normal" 4 wheeled cars, but did not learn that a 3 wheeled car won't be able to turn that fast (note that last cars can take that turn because they had to brake to avoid flipping cars). Is that a fault on IA or on the custom car? I mean... do IA know the limits of their car or they drive and brake thinking only about the circuit?
I have traveled across the universe and through the years to find Her.
Sometimes going all the way is just a start...