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First post, by akula65

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Apogee Entertainment has posted a link to a forth coming book, Shareware Heroes, which is due to be released on 10 January 2023 on Amazon.com:

Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history

Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them.

This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

(Edit) The book has a website with more info: https://sharewareheroes.com/

Last edited by akula65 on 2022-11-22, 12:57. Edited 1 time in total.

Reply 1 of 2, by mossrc

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Book author here. That blurb on Amazon is way out of date (it even has the wrong/old subtitle). We're trying to get it fixed. The correct, up-to-date version is:

Shareware Heroes takes readers on a journey through a critical yet long overlooked chapter in video game history: the rise and e […]
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Shareware Heroes takes readers on a journey through a critical yet long overlooked chapter in video game history: the rise and eventual fall of the shareware model.

As commercial game distribution professionalised in the 1980s, independent creators with scant resources or contacts were squeezed out of the market. But not entirely. New technologies and distribution concepts were creating a hidden games publishing market – one that operated by different rules and that, at least for the first several years, had no powerful giants.

It was a land of opportunity and promise, and a glimpse of the digital-first future. This is the story of the games and developers who relied on nascent networking technologies combined with word-of-mouth marketing in an era before social media.

Building on deep archival research and featuring interviews with creators, developers and other heroes of the shareware age, Richard Moss – author of The Secret History of Mac Gaming – once again brings to light a forgotten but all too important era of game development.

The website I built is the best place to see more info and to find reviews and where to buy links and so on.

I'm happy to answer any questions people might have about (or vaguely related to) the book.