spiffythedog wrote on 2022-12-06, 03:16:Here are a few more games that seem to require intelligent mode to run correctly. I tested these on a virtual Intel Pentium 75 v […]
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Here are a few more games that seem to require intelligent mode to run correctly. I tested these on a virtual Intel Pentium 75 via the MPU-401 interface of an emulated SBAWE32 PnP using Munt, loopMIDI and 86Box (I get inconsistent results using PCem and DOSBox ECE or similar forks):
- The Bard's Tale Construction Set
- The Bard's Tale III: Thief of Fate
- Car & Driver
- Cartooners
- Centurion: Defender of Rome
- Daughter of Serpents
- Gods
- Hard Nova
- The Immortal
- Indianapolis 500
- Keef the Thief
- The Lost Files of Sherlock Holmes
- Low Blow
- Lure of the Temptress
- Might and Magic IV: Clouds of Xeen
- Might and Magic: Swords of Xeen
- Might and Magic V: Darkside of Xeen
- Might and Magic: World of Xeen
- Sierra On-Line Christmas Card 1988
- Spot: The Video Game
- Ultima: Worlds of Adventure 2 - Martian Dreams
- Wing Commander: Academy
- Worlds of Legend: Son of the Empire
- Worlds of Ultima: The Savage Empire
All of these games either crashed or were silent (silent after the logo in the case of the M&M Xeen series) without running SoftMPU first. Strangely enough, both Ultima VI and Bad Blood seem to output MT-32 just fine on this build without having to load SoftMPU, despite them being documented as requiring intelligent mode. Chalk it up to the emulation maybe? Or does a UART interface cause crashes and other irregularities later on in the game?
Any updates on this? I'd be quite surprised if such a long list of classic games were still unsupported.
DOS: Soyo SY-5TF, MMX 200, 128MB, S3 Virge DX, ESS 1868F, AWE32, QWave, S2, McFly, SC-55, MU80, MP32L
Win98: Gigabyte K8VM800M, Athlon64 3200+, 512MB, Matrox G400, SB Live
WinXP: Gigabyte P31-DS3L, C2D 2.33 GHz, 2GB, GT 430, Audigy 4