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Reply 240 of 419, by carlostex

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Wow this is great news!!!!

Amazing work ripsaw8080!!!

EDIT: I suggest that the discussion should continue on the folowing thread, as we are deviating from SoftMPU development:

The Yamaha FB-01/IBM Music Feature Card support thread!!

Reply 243 of 419, by vetz

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Roland S-MPU/AT can be added to the compatibility list I guess, but there seems to be an issue with the MPU interrupts. Requires Soundblaster to work with it as with the other MIDI cards.

I got Gateway working by typing GATE MT32 5 330, but the music stops (notes hangs continuously for 10 seconds, then the whole device turns off) after 30 seconds? Same happens to Laser Squad, but only after a few seconds (don't even make it to the main menu). I've also tried to configure the SB card for IRQ 2/9, but that gave the same result. Tried to disable cache to slow the Pentium 100 down, but that did not work. After the problem have been experienced both Gateway and Laser Squad do not play music at all. Have to restart the system. Police Quest 2 starts straight up with no issues, even after failing on Gateway/Laser Squad.

UART also works (tested with ROTT)

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Reply 246 of 419, by DataPro

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I've tried SoftMPU 1.9 under Win98SE pure DOS mode.

I wrote in Autoexec.bat :
LH C:\DOSDRV\SOFTMPU.EXE /SB:220 /IRQ:5 /MPU:330

and it says something like :
EMM386 4.46+ (MS-DOS 6.2) or QEMM 7.03+ not found

But EMM386.exe is loaded...
(with noems novcpi highscan parameters)
What is my mistake ?

HP Vectra 562 P166Mhz/256Ko L2 cache/Triton 430FX - 112Mo RAM - 2x 32Go+64Go CF Card - Matrox G2 8Mo - SB AWE64 ISA (PnP) + Roland MT-32 & M-GS64 (SC-88) & JV-1010 - Nec USB 2.0 PCI - Promise Ultra100 TX2 - Hama multicard reader

Reply 247 of 419, by DataPro

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Any Idea please ?

HP Vectra 562 P166Mhz/256Ko L2 cache/Triton 430FX - 112Mo RAM - 2x 32Go+64Go CF Card - Matrox G2 8Mo - SB AWE64 ISA (PnP) + Roland MT-32 & M-GS64 (SC-88) & JV-1010 - Nec USB 2.0 PCI - Promise Ultra100 TX2 - Hama multicard reader

Reply 249 of 419, by bjt

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I haven't had a chance to check this yet but I would definitely try it again with a minimal autoexec.bat/config.sys and without the novcpi/highscan params on EMM386.EXE.

Reply 250 of 419, by DataPro

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Ok I will check this and then I will write if it solve the problem or not.
Thanks !

an other stupid question : How do I know it's working ? I should see it as resident program in MEM /C, shouldn't I ?

HP Vectra 562 P166Mhz/256Ko L2 cache/Triton 430FX - 112Mo RAM - 2x 32Go+64Go CF Card - Matrox G2 8Mo - SB AWE64 ISA (PnP) + Roland MT-32 & M-GS64 (SC-88) & JV-1010 - Nec USB 2.0 PCI - Promise Ultra100 TX2 - Hama multicard reader

Reply 252 of 419, by elianda

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I think the problem is the NOVCPI switch which disables the VCPI API.
I am not even sure, why you require this.

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Reply 253 of 419, by DataPro

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OK I would try and check tomorrow.
I read microsoft's documentation about EMM386 and I think, on my PC, NOVCPI is useless and may cause problems...

HP Vectra 562 P166Mhz/256Ko L2 cache/Triton 430FX - 112Mo RAM - 2x 32Go+64Go CF Card - Matrox G2 8Mo - SB AWE64 ISA (PnP) + Roland MT-32 & M-GS64 (SC-88) & JV-1010 - Nec USB 2.0 PCI - Promise Ultra100 TX2 - Hama multicard reader

Reply 254 of 419, by DataPro

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I am back.
I changed EMM386 settings by deleting the NOVCPI flag and now SoftMPU is working !!

Thanks to elianda for the suggestion and big thanks to bjt for his great work on SoftMPU. This utility is great. King Quest V, VI, Dune and Oil's Well are working with MT-32 and M-GS64.

I have to do some more testing with other games and then I will show my config files with working games'list.

HP Vectra 562 P166Mhz/256Ko L2 cache/Triton 430FX - 112Mo RAM - 2x 32Go+64Go CF Card - Matrox G2 8Mo - SB AWE64 ISA (PnP) + Roland MT-32 & M-GS64 (SC-88) & JV-1010 - Nec USB 2.0 PCI - Promise Ultra100 TX2 - Hama multicard reader

Reply 255 of 419, by vetz

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I'm testing the Aztech Sound Galaxy NX 16 PRO with SoftMPU. It requires the SB MIDI output to be loaded (as it doesnt have a hardare MPU 401 interface).

I have problems detecting it in later UART games like Doom and Descent. Seems to work better in the early games. Any ideas?

EDIT: Nvm, found this post that explains it:

bjt wrote:
Bump - new release, see first post for details. […]
Show full quote

Bump - new release, see first post for details.

The new support for SB-MIDI allows SoftMPU to be used with older Creative cards like the Sound Blaster Pro. Games send MIDI data to SoftMPU's virtual MPU port to be piped though the Sound Blaster via SB-MIDI.

There are a couple of gotchas:

- Only real-mode games work (no DOS extenders etc.)
- Games that use MPU interrupts (a handful of intelligent-mode games) are currently not supported

Nevertheless this allows a lot of classic games (Lucasarts adventures etc) to work with a MT-32 connected to a Sound Blaster or SB Pro, something that's not been possible before.

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Reply 256 of 419, by PhilsComputerLab

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I've just tried SoftMPU 1.9 with a Sound Blaster 1.5 and it works great 😀

I observed the same as vetz, older games from Sierra or Lucasarts work fine, newer games that use General MIDI not so much. But a SB 1.5 is better suited for older games anyway.

Last edited by PhilsComputerLab on 2015-05-12, 14:27. Edited 1 time in total.

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Reply 258 of 419, by theelf

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Hi guys, gretings. Great software softmpu, thqanks very much for the work

Question, anyone knows a alternative to emm386 or qemm that can be loaded in the command line, like jemm386, and works with softmpu?

I use UMBPCI, and totally forget about emm386 for long time...until today when I test softmpu 😀

for now, i just have a dual boot

thanks

Reply 259 of 419, by bjwil1991

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The only memory managers that work with the SoftMPU program are only emm386 and qemm at the moment.

Since Jemm386 is part of FreeDOS, the memory manager doesn't work with the software quite yet since the SoftMPU program needs sets of instructions or commands to allow Jemm386 to work with the SoftMPU program itself.

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