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Reply 440 of 443, by megatron-uk

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Second game:

Frederik Pohl's Gateway

- Confirm there's no music without SoftMPU loaded: No MIDI output at all when SoftMPU is not running
- Is there music with SoftMPU loaded (SB on IRQ2/9 if available)?: Yes
- Is there music with SoftMPU loaded (SB on IRQ5 or 7)?: Yes
- Does the game allow a user-specified IRQ?: Yes: use the command line format gate.exe mt32 IRQ BASE; e.g. gate.exe mt32 7 330
- Does the game produce buffer overflows on a Rev.0 MT-32?: Untested - no visual output on my mt32pi install

There is a problem with Gateway, however, although the music plays, the game will constantly hard lock when the Legend Entertainment screen fades to the 'Gateway' main title screen. The above occurs with/without the 'legmpu.com' MIDI playback bugfix TSR loaded as available in these forums.

My collection database and technical wiki:
https://www.target-earth.net

Reply 441 of 443, by megatron-uk

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Third game:

Frederik Pohl's Gateway II: Homeworld

- Confirm there's no music without SoftMPU loaded: No MIDI output at all when SoftMPU is not running
- Is there music with SoftMPU loaded (SB on IRQ2/9 if available)?: Yes
- Is there music with SoftMPU loaded (SB on IRQ5 or 7)?: Yes
- Does the game allow a user-specified IRQ?: Yes: use the command line format gate.exe mt32 IRQ BASE; e.g. gate.exe mt32 7 330
- Does the game produce buffer overflows on a Rev.0 MT-32?: Untested - no visual output on my mt32pi install

There is a problem with Gateway II, however, although the music plays, the game will constantly hard lock when the Legend Entertainment screen fades to the 'Homeworld' main title screen. The above occurs with/without the 'legmpu.com' MIDI playback bugfix TSR loaded as available in these forums.

Exact same symptoms as with the original Gateway.

My collection database and technical wiki:
https://www.target-earth.net

Reply 442 of 443, by megatron-uk

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Also just checked another Legend Entertainment game; Superhero League of Hoboken... exactly the same symptoms; the game has no MIDI without SoftMPU, with it loaded the music plays throughout the introduction, but the introductory animation locks up part way through... much later than Gateway or Homeworld (which are usually just after the main title screen is shown).

Just as with the other Legend games, if you use Adlib music the game runs perfectly and doesn't lock up.

It is only when SoftMPU is used that the Legend games hang.

I see all three titles mentioned here are supposed to be working... could it possibly be something specific to SoftMPU on the ess1868f card with these games?

My collection database and technical wiki:
https://www.target-earth.net

Reply 443 of 443, by megatron-uk

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Has anyone had similar lockup problems with the Legend Entertainment titles when used with SoftMPU?

My collection database and technical wiki:
https://www.target-earth.net