Reply 40 of 60, by lowenz
D3D11: more smooth frametime, less FPS and NO errors on exit.
D3D12: frametime spikes, more FPS, ERRORS on exit:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3800 MHz with 2047MB RAM
Video: Intel(R) HD Graphics 530 (6)
General protection fault!
History: UD3DRenderDevice::Exit <- UWindowsClient::Destroy <- UObject::ConditionalDestroy <- (WindowsClient Package.WindowsClient) <- DispatchDestroy <- (15292: WindowsClient Package.WindowsClient Class WinDrv.WindowsClient) <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExit <- FMallocWindows::Free
Maybe in the next weeks I'll buy an i5 11500 (+B560 + 8 GB DDR4 3200 x2) with the UHD 750 Xe-based and test dgVoodoo2 extensively with it as a "baseline" system in this gaming GPUs dark times 😁
Someone with a Ryzen 5700G/5600G + DDR4 3600 would be really welcome.....