First post, by OpenRift
I've been noticing a trend lately where there's nasty flickering artifacts all over everything when using the Direct3D 12 output with the 3DFX Glide wrapper. Problem is, there are some games that have frequent lag and/or lockups on if I use anything OTHER than Direct3D 12 output. This happens in both 2D and 3D scenes.
Here are some screenshots:
Unreal Tournament:
Clive Barker's Undying:
From what I can gather, this might have something to do with the recent "Presentation Model" feature that was added, given how the setting description says "Not all model + output API + OS version combinations are supported." I think I did take a minor windows update recently (I'm on Win 11 build 22623 in the beta branch), but I don't know if that was the cause per se. And if that was the cause, chances are Microsoft sure as hell isn't going to fix it.