First post, by somebody2978
Hi. I am applying "dgVoodoo2" in "Kega Fusion" (Sega Genesis console emulator) to convert DirectDraw in DX11, and thus be able to make this compatible with ReShade that require that API. Placing "D3DImm.dll" and "DDraw.dll" (MS x86) inside the emulator directory succeeds in enabling DX11.
But I have noticed that enabling the emulator's "4xBRZ MT (Zenju)" render plugin with the dgVoodoo2 DLLs to convert it to DX11 causes temporary framerate drops, without saturating hardware resources. This happens when full screen (Alt+Enter). It's really annoying in 2D games.
All games keep 60fps stable with DirectDraw "4xBRZ MT (Zenju)".
I leave the emulator (with the game "Alien 3") with my configuration so that you can test what happens.