First post, by Darkstorm
Hello, it's my first post but I've been using dgvoodoo for plenty of games and I used it since version 2.54.
Game in question is called Sacrifice(RTS with plenty of units on screen at times). In past I played it on radeon rx570. I started using dgvoodoo when I realized it doubled it's performance on DX11 with increasing the resolution at the same time. And doubled performance is not that big deal but it allowed me to maintain 60 FPS most of the time regardless of what's happening on the screen in multiplayer sessions. I had to stick to 2.54 until 2.7 was released due to the AMD bug in dgvoodoo. 2.7 almost quadrupled the vanilla performance with its DX12 and on FHD with maxed out dgvoodoo settings. I even made a map later that I would refer to as a benchmark and I would receive such results:
-vanilla 800x600 8 FPS
-vanilla 800x600 dgvoodoo 2.54 DX11 FHD maxed AF and AA 17 FPS
-vanilla 800x600 dgvoodoo 2.7 DX12 FHD maxed AF and AA 25 FPS(and sometimes I could even hit 30 FPS)
I replaced my old GPU for RTX 3070. I did the same test yesterday on NVIDIA and while vanilla 800x600 would let me hit 21 FPS, with dgvoodoo performance would be halved and I would get only 11 FPS. It was big surprise for me as up to this point it was always only way up 😁
Is there anything I can do by messing up with settings to enjoy same benefits(or any benefits)with performance as I had on AMD?
Also while I am here I would like to thank dege for making this piece of software, and the frame limiter added in one of the previous versions because the mentioned game does suffer from bugs when FPS is over 60.
Here I share a speedrun that I made some time ago on AMD which wouldn't be possible without dgvoodoo(framerate would always be lower, much lower): https://youtu.be/27299kpaUMM
Speedrun cannot be taken seriously, aka for any sort competition, due to FPS game breaking bugs.