First post, by Parallax Abstraction
- Rank
- Newbie
Hey everyone. Long time lurker, first time poster.
I am a huge Balls of Steel fan from back in the day and like many, have constantly dealt with the frustrations of trying to get Wildfire's awful engine running on modern PCs. After doing a video on the horrendous re-release that just came out, I told my audience that I was going to do another video showing how to get the original release running on a modern PC so they could play this collection as intended.
I had the former GOG release going just using compatibility mode, but that caused major screen tearing and other oddities. Seeing that dgVoodoo2 was known to work with Balls of Steel, I decided to set that up. The game looks phenomenally better and has no screen tearing, but the balls in all the tables moves incredibly slowly, making it feel like you're playing in low gravity. The scoreboard also seems to update more slowly as well, though other visual elements and sounds seem fine. In addition, the Windows "spinning blue circle" always appears in the same place just above the scoreboard and stays there whenever the game is running, regardless of whether my mouse cursor is when I run it and regardless of whether I have dgVoodoo2 set to capture the mouse. This is with the latest dgVoodoo2 release and it has Mok's1 1.3c unofficial patch installed, as well as BOSLoader v1.1.
Seeing as how this is a "known supported" title if you will for dgVoodoo, I was wondering if anyone had suggestions on a way to resolve this? It's the last step before I can showcase to peopel how to play this properly without supporting the gods awful rerelease. I've attached the .conf file I'm using, and here is a link to a short video detailing the problem.
Thanks all and thanks for dgVoodoo! 😀