Reply 1020 of 3949, by Dege
wrote:The one included in the installer available here.
Ah, thanks! It's less sensible with WineD3D but I experience the same issue with it. I did a 'restart race' for multiple times to see the starting ship-rotation animation and it appeared. It all seems to be undeterminant (edit: indeterminate) though.
I guess WineD3D uses a 24 bit z-buffer in the background because when I did a try and forced 24 bits in dgVoodoo then experienced roughly the same. Even the rock you drove into looked perfect.
wrote:There's an issue with Requiem and nglide. The game complains "Not enough memory" at the start. This doesn't happen if you use Wined3d instead of dgVoodoo.
It must be because of mixing D3D9 and D3D11 in the same process... 🤣 😀
wrote:What if you create a program that tests each shader one by one and give it to AMD users?
Ok, it's a good idea, but the problem is we know that one (or more) of the shaders fail(s) on certain AMD drivers.
We should know why it fails and how to hammer it out to workaround the driver problem. A test program would just say which shader fails.