Reply 3220 of 3949, by Loney974
wrote:Over time those res-force bugs will get fixed, I hope. :) I don't want to put a lot of effort into it till the next version. […]
wrote:wrote:New Commandos 2 (Steam version) is working great with dgVoodoo2.....but I can't understand which D3D version it uses by default: RTSS can't show it 😐 (if I put your DLLs in the folder RTSS shows correctly D3D11).
.....but resolution forcing causes a crash (CTD) after the intro videos, in the start menu.
Over time those res-force bugs will get fixed, I hope. 😀
I don't want to put a lot of effort into it till the next version.(But, resolution forcing cannot be a guaranteed feature, unfortunately. Some games seem to be very sensitive to the environment, their window size for example.)
Hi Dege,
First, I want to thank you for the amazing work you have done so far and that you share with all of us.
As far as I'm concerned, resolution forcing works great with this game (no crash using dgVoodoo 2.54), but I'm encountering another issue regarding windowed mode. I've noticed that when switching to windowed mode (ALT-ENTER), the game does not refresh properly (cf. screenshot). More precisely, I have to move the mouse cursor to "reveal" the menu or the game map, square by square.
I believe it has to do with desktop composition (DWM) somehow, because applying the following compatibility mode fixes the issue, at the cost of reduced performance :
a) [Windows 7] "Disable desktop composition"
b) [Windows 8/10] "Reduced color mode" => 16 bits mode.
Are you aware of this problem? Is it a bug that is related to dgVoodoo emulation or to the game engine that lacks DWM support?
Do you know a proper solution? (for e.g. code to run via Dll injection)