Reply 680 of 1111, by ZellSF
Caesar IV (GoG)
dgVoodoo:
Native:
Caesar IV (GoG)
dgVoodoo:
Native:
Dragon Age: Origins
Shader model 2.0 limits you to low settings, so you don't particularly want to play this game with dgVoodoo anyway, but it crashes while loading, maybe related:
00000618 13.09365845 [3548] [dgVoodoo] ERROR: Direct3DDevice9 (0CCC3718)::CreateVertexDeclaration: Vertex element (1) type D3DDECLTYPE_FLOAT16_2 is unsupported in this version of dgVoodoo. (vertex element stream: 0)
SimCity Societies
Crashes. Last thing in log:
[6124] [dgVoodoo] WARNING: Direct3D9 (0C334FF0)::CheckDeviceFormat: Resource type D3DRTYPE_SURFACE with format D3DFMT_A16B16G16R16F and usage (80001) D3DUSAGE_RENDERTARGET is not available on device type D3DDEVTYPE_HAL with adapter format D3DFMT_X8R8G8B8.
The Witcher
dgVoodoo:
Native:
Rendering issues, UI colors wrong, framerate less than 1 frame per second.
wrote:
Disable antialiasing in Config.exe (ingame antialiasing settings seems to be problematic for quite a few games). If that doesn't work edit dgVoodoo.conf to limit resolutions:
DefaultEnumeratedResolutions = none
ExtraEnumeratedResolutions = 640x480
EnumeratedResolutionBitdepths = all
wrote:Disable antialiasing in Config.exe (ingame antialiasing settings seems to be problematic for quite a few games). If that doesn't […]
wrote:Disable antialiasing in Config.exe (ingame antialiasing settings seems to be problematic for quite a few games). If that doesn't work edit dgVoodoo.conf to limit resolutions:
DefaultEnumeratedResolutions = none
ExtraEnumeratedResolutions = 640x480
EnumeratedResolutionBitdepths = all
Thanks.
Antialiasing is not the problem.
The problem is resolutions. If DefaultEnumeratedResolutions = all, it doesn't work. If DefaultEnumeratedResolutions = none or classics, it works even if 1920x1440 is selected with all, classics ou none.
I don't know why with all parameter, it doesn't work.
what is the better, antialiasing in game option or antialiasing with dgvoodoo parameter for this game?
I have noticed that without dgvoodoo, antialiasing ingame option allow until level 7 and with dgvoodoo 2, only until level 3. I don't know why the difference.
I have noticed that with dgvoodoo 2, it's not smooth. There are stuttering. without dgvoodoo 2 no stuttering it's smooth. Without dgvoodoo2 framerate stay at 60 fps. With dgvoodoo 2, framerate sometimes decreases and at each decrease, game is jerky
back to the DDRAW land
Jane's Advanced Tactical Fighters GOLDthe sluggish mouse is ALL but Gone, but the menus fells less sloggy now.
Wing Commander III the space color is still blue.
also, it appears that the newest builds of Reshade dx10 has some problems with DgVoodoo2, i had to remove dxgi.dll to make ATF gold work, ill test it later with Fighters Anthology.
4.02 got the issues solved 😉
Dark Messiah of Might and Magic
Black screen during the intro movies.
Mouse cursor is invisible.
White lines on screen.
Apart from that it seems to work fine as far as I can tell.
Spellforce 2 doesn't launch.
Darkstar One
Text corrupted on Radeon.
Works with low settings on Nvidia but there is some noticeable stutter.
Game throws an exception on medium and high settings probably requiring SM 3.0 : "D3DERR_INVALIDCALL ----- Could not create Device !!! ------- .\DXWrapper\dxapdirect3d.cpp L261"
wrote:4.02 got the issues solved 😉
im using 4.02
still on the same trukk
Also tested with Jane's Fighters Anthology the bug still persists with the menus and the screen flickering
wrote:Dragon Age: Origins
Shader model 2.0 limits you to low settings, so you don't particularly want to play this game with dgVoodoo anyway, but it crashes while loading, maybe related:00000618 13.09365845 [3548] [dgVoodoo] ERROR: Direct3DDevice9 (0CCC3718)::CreateVertexDeclaration: Vertex element (1) type D3DDECLTYPE_FLOAT16_2 is unsupported in this version of dgVoodoo. (vertex element stream: 0)
I would play it, I whas excited to see if I could scale up those tiny hud, but the game wouldn't pass loading screen.
wrote:wrote:Dragon Age: Origins
Shader model 2.0 limits you to low settings, so you don't particularly want to play this game with dgVoodoo anyway, but it crashes while loading, maybe related:00000618 13.09365845 [3548] [dgVoodoo] ERROR: Direct3DDevice9 (0CCC3718)::CreateVertexDeclaration: Vertex element (1) type D3DDECLTYPE_FLOAT16_2 is unsupported in this version of dgVoodoo. (vertex element stream: 0)
I would play it, I whas excited to see if I could scale up those tiny hud, but the game wouldn't pass loading screen.
The game plays fine in 1080p, and I would even play it at 720p over giving up so much image quality:
https://www.youtube.com/watch?v=1s9PTxZ4MUw
https://www.youtube.com/watch?v=7o8g6Dkk6jk
Protip: use GeDoSaTo for sharper lanczos scaling.
wrote:Aquamark 3 can run no more: Invalid Call 5325! (it starts but it crashes launching the actual scenes batch)
How do you run Aquamark 3? It seems to load d3d9.dll only from the system folders. Should the exe be hacked a little?
Looks like the black screen issue with Sims 3 is limited to Wine. I tried with both DXVK and Wined3d, and also with Windows' d3dcompilers (43 and 47) both set to native, but the only thing that gets rendered is the Game's cursor and dgvoodoo watermark. The reason I think it's limited to wine is that somebody else tried Half Life 2 with DXVK and Wine and encountered the same issue, while using DXVK on Windows seemed to work somewhat fine.
wrote:while using DXVK on Windows seemed to work somewhat fine.
HL2 doesn't yet work fine with dgVoodoo even natively. I debugged it and found that the game looks at the vendor ID of the video card and drives the rendering according to that.
Dxlevel81 and dxlevel90 don't work because the game "forgets" to set some shader constants needed for the correct rendering. When I set the vendor ID to that of GF5700 Ultra then
dxlevel81 is also fine but dxlevel90 with sm2 still has problems. I don't yet know if they are because of bugs in dgVoodoo or just an incorrect rendering from the game side.
wrote:The game plays fine in 1080p, and I would even play it at 720p over giving up so much image quality: https://www.youtube.com/wat […]
wrote:wrote:Dragon Age: Origins
Shader model 2.0 limits you to low settings, so you don't particularly want to play this game with dgVoodoo anyway, but it crashes while loading, maybe related:00000618 13.09365845 [3548] [dgVoodoo] ERROR: Direct3DDevice9 (0CCC3718)::CreateVertexDeclaration: Vertex element (1) type D3DDECLTYPE_FLOAT16_2 is unsupported in this version of dgVoodoo. (vertex element stream: 0)
I would play it, I whas excited to see if I could scale up those tiny hud, but the game wouldn't pass loading screen.
The game plays fine in 1080p, and I would even play it at 720p over giving up so much image quality:
https://www.youtube.com/watch?v=1s9PTxZ4MUw
https://www.youtube.com/watch?v=7o8g6Dkk6jk
Protip: use GeDoSaTo for sharper lanczos scaling.
i can also play it native, but i use a 1440p monitor, so fonts and ui become tiny.
its the same problem that occour in many games, like fear, but tankfully dgvoodoo support fear so i can actually read the darn text.
i'v heard about GeDoSaTo, i used it on Halo to get 5k resolution too max out the DSR on my video card.
Hot Wheels: World Race
Seems ok (resolution forcing and all) for the one track I tried. Froze in fullscreen, had to run in windowed mode.
wrote:its the same problem that occour in many games, like fear, but tankfully dgvoodoo support fear so i can actually read the darn text.
You find F.E.A.R playable with dgVoodoo? I'll be waiting for some performance optimizations (and rendering fixes, I need to detail the problem I found) before I'll switch to dgVoodoo for that.
wrote:wrote:Aquamark 3 can run no more: Invalid Call 5325! (it starts but it crashes launching the actual scenes batch)
How do you run Aquamark 3? It seems to load d3d9.dll only from the system folders. Should the exe be hacked a little?
Dirty Hack: rename D3D9.dll in the exe -> B3D9.dll 😁 (and so your DLL get loaded if named B3D9.dll :p )
wrote:HL2 doesn't yet work fine with dgVoodoo even natively. I debugged it and found that the game looks at the vendor ID of the video […]
wrote:while using DXVK on Windows seemed to work somewhat fine.
HL2 doesn't yet work fine with dgVoodoo even natively. I debugged it and found that the game looks at the vendor ID of the video card and drives the rendering according to that.
Dxlevel81 and dxlevel90 don't work because the game "forgets" to set some shader constants needed for the correct rendering. When I set the vendor ID to that of GF5700 Ultra then
dxlevel81 is also fine but dxlevel90 with sm2 still has problems. I don't yet know if they are because of bugs in dgVoodoo or just an incorrect rendering from the game side.
Yes, sorry, it is actually quite broken looking, I used bad wording.
What I meant is that in Wine, it doesn't render anything at all, both with DXVK and Wined3d.
It would just be super awesome if you could investigate that if you have a machine with Linux on it.
Hello everyone, it's because of this site that I discovered the magic of DGVoodoo, since someone else was having the same problem I was having with a certain game (Space Invaders, Activision). In any case I'd like to extend my appreciation to Dege, for developing this wonderful tool, and for being generous enough to reply to my email concerning a D3D9 version! In any case, I'd like to share some of my oddities with this program, but I don't have many DX9 games to test; I'm only using this tool for games that do not have any hacks or mods to support higher resolutions.
Harry Potter and the Goblet of Fire (Demo version)
This game comes shipped with an 800x600 resolution lock, which some people have bypassed with hex editing. When using DGVoodoo, the game upscales fine, but produces weird shadow artifacts, look at the tent. These seem to go away by alt-tabbing, but will invariably return.
https://i.imgur.com/OOCZSM7.png
Teenage Mutant Ninja Turtles 2K3 (Demo version)
The highest resolution the demo natively supports is up to 1024x768, so I figured I should try this program and see what happens. The game world looks fine, but textures on enemies and the turtles don't appear to have loaded properly. This isn't that huge of a concern since the full game does have a widescreen and general resolution hack, but it is something to note.
https://i.imgur.com/UaJ6IgQ.png
Ed, Edd n Eddy: The Mis-Edventures
This game is ordinarily locked to 640x480, so I tried the program and it works flawlessly. I have not discovered any weirdness like with the other two games so far.
https://i.imgur.com/ehGIll0.png
Also this is for the older version of DGVoodoo, but I'm having a hard time of making Tetris Worlds working, it always seems to crash. Should I post about it in this thread?
Liquidator 2 Which i assume is a shader 2.0 game, crashing. Debugger showing some error lines. see attachment