VOGONS


First post, by Sh1nRa358

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Rank Newbie
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Newbie

I would like to request a user configurable setting from 0-100 (0 = closest to camera, 100 = furthest from camera ala depth) of the already available tessellation option of what is affected on screen by this tessellation option. This will mean close objects have whatever tessellation option the user is using and everything after the above option number, tessellation does not affect. This will allow reduction of system resources so that you can use a higher level of tessellation without much fps loss vs having this tessellation option affect everything onscreen causing massive fps loss. Example: If you choose 30, everything after 30 in depth, tessellation will not apply to.