Reply 880 of 3952, by Dege
Ok, thanks. The DDraw incompatibility is fixed, but there is another issue: this game compresses its textures into DXTC by DDraw so it still doesn't work with dgVoodoo. At least there is a reason to write my own S3TC compressor that was missed in the latest version. (if I can do that at all legally as S3TC compression is patented, maybe an S2TC variant should be used)
(It's really strange that whenever I consider implementing a feature delayable because of thinking noone utilizes that, then the next game offered for trying with dgVoodoo uses that after all. 😀 😀 )
Ok, I tried replacing the glide.dlls of the Daum build of Dosbox with dgVoodoo 2 (this works fine with nglide) to play Descent 2 but there is the same issue so I guess the 3DFX part of dgVoodoo 2 doesnt work at all on my system for some reason.
Then I guess you have the same issue like Walt, roughly a years ago, the Glide wrapper crashes your driver (ATI HD 7xxx series). 🙁
Doesn't Windows pop up a bubble saying that the display driver had to be restarted?
(I submitted twice this issue with a simple repro application to the ATI bug submitting site but they obviously don't care. The only solution were adjusting dgvoodoo somehow to the buggy driver.)