Reply 2720 of 3949, by ed_barber
wrote:Quality wise, the SC3 port is at Komat level fix. […]
wrote:wrote:I can show you how bad SC2 was ported to PS3. 😀)
Really? I got the trilogy a week ago for 5 bucks in the Store and i thought it was good stuff.
Quality wise, the SC3 port is at Komat level fix.
You can check my detailed report here:
Splinter Cell Pandora Tomorrow
Some errors there are exactly in the SC3 port. Funny. True, for SC2 port on PS3 i gave up after first level.
Then i only got interested checking the TV station level with the 3 lights on the scene and curtain. What a mess that part is. 😉
PS3 version was actually worse than the Komat fix. There was actually one instance wherein Pandora Tomorrow you had to wait for the sun to set but the lighting in that part of the level didn't show up. Let's just say it was very tricky to pass the section of the level. Even all the shadows are rendered like the edges are all pixelated and razor sharp in some instances. Even the UI was stretched like it was in the PC version while playing in 1080p with a widescreen hack, not fix. That port was a joke, the only thing they did was swap some of the textures out with new ones and changing the render path to use the ATI like shadows (apparently it's very easy to do if you know how to do it) as it was a direct port from the buggy PC version. The framerate was even choppy most of the time like playing on an older ATI GPU.