I never asked for anyone to be thankful he thanked me. I just gave him welcome in advance but that would require you to read the post.....
The documentation assumes nothing except for the fact that someone will read it (in english) and understand it.
Is it in a step by step fashion for installation? No.
Could it be? Sure.
Is the information required to to use Dgvoodoo in the documentation if a person bothers to read the documentation? Yes.
The documentation exists on the dgvoodoo 2 website and inside the 2.54 install for those that can take a few seconds to visit a web page or open a zip file and read it.
Although the WIP could probably include the 2.54 documentation or up to minute changes in documentation for every single WIP change you can probably understand why that isn't done so since like most sane people constantly changing documentation is not fun.
It's likely that if reading documentation and/or figuring out how to use a wrapper is too much trouble then usage of wrappers is not for you.
copy glide dlls to system folder, [but doesn't say system 32 / syswow]
FROM THE README
"There is no installer for dgVoodoo beacuse you can copy its dlls anywhere you want (to use). If u like it and want to use as the only global Glide wrapper on your machine then copy Glide dlls to the system folder."
"Windows\System32 folder for 32 bit operating systems
Windows\SysWOW64 folder for 64 bit operating systems"
It doesn't matter really if you put the files in system32 or syswow64. All that really matters is that the files are in an accessible PATH variable or in the game directory.
copy dx dll to a game folder
FROM THE README
"For DirectX emulation only a local installation is possible since the DirectX dlls CANNOT be copied to the system folder (see DirectX readme)."
download compilers and copy to  folders
FROM THE README
"If you use dgVoodoo on Windows 10 then dynamic shader compiling is automatically available because D3DCompiler_47 is part of the operating system.
For preceding Windows versions (Vista, 7, 😎 you need to download it manually and then, you can copy this dll into each game folder next to the wrapper dlls but the best practice is to copy it into
Windows\System32 folder for 32 bit operating systems
Windows\SysWOW64 folder for 64 bit operating systems
if it is not already there by the result of the installation of some other software.
Note that dgVoodoo supports both D3DCompiler_43 and D3DCompiler_47. _43 is supported only because of compatibility with users having it downloaded and copied into their system folder previously."
run cpl to enable glide or dx, [but it really doesn't say exactly how]
If you copy the glide or DX dlls into the game (d3d,glide) folder or system32 (glide- or syswow64 (glide) as directed above then the game will use those dlls if it supports Glide or d3d.
i tried my best to "wing it", but all i get is "F1 2000 has stopped working"
According to mobygames this is only a d3d7 game. Mobygames could be wrong though.
I've tested the game in the following: 2000,XP 32bit,2003 32bit,2003 64bit,XP 64bit, Vista 32bit. Likely not working on later OS's or even these listed nowadays due to video drivers
See this post F1 2000 & F1 Championship Season 2000 (EA) - crashes for either running the game in software mode or mabye in D3D using dgvoodoo2 WIP (in 2015).
Here's a post of someone in Dec 2016 using dgvoodoo2
So you're best bet may be to get in touch with Virtualiceman or if dgvoodoo is the issue then ask Dege to troubleshoot.