Reply 3100 of 3949, by ZellSF
Frogger: The Great Quest is a lazy PS2 conversion that's limited to 640x480. Resolution forcing works, but breaks menus (options menu and name entry). Exiting the options menus crashes the game when running dgVoodoo2 (regardless of resolution settings), but not natively.
Ace Saga: The Lament of a Raven, despite its problem of being a bit too full of Korean text looks like a surprisingly decent RTS. It works flawlessly in dgVoodoo2 and even resolution forcing works (the game is usually limited to 1024x768 with bad UI scaling). Weirdly enough it needs the "Disable8And16BitModes" compatibility flag or Windows will automatically use the "DWM8And16BitMitigation" flag and you really don't want that. I say weirdly because no other games run with dgVoodoo2 manages to trigger this.
Disney's Mickey Saves the Day. Nothing to say here. Works flawlessly, resolution forcing works flawlessly (it's a 640x480 only game):
Fur Fighters works great with resolution forcing though it supports up to 1600x1200 as is. If 32-bit zbuffer is not specified in game options it will look really bad. Forcing resolution creates lines in some 2D UI elements (the kind you would expect from forcing resolution/AA, not glitches).
Lucky Luke: On the Dalton' Trail works perfectly with resolution forcing (640x480 only game), the Glide render works too, but pictured is the Direct3D render.
End of Twilight just exits silently, no error or anything. Works natively. Demo here: http://www.gamepressure.com/download.asp?ID=930
Nelson Piquet's Grand Prix Evolution just throws an error message "The device driver data/drivers/d3d.vd reports some errors". Works fine natively.