Reply 1080 of 3949, by ZellSF
Thief (2014) is NOT working centered.....is stretched. Same for other D3D11 applications. […]wrote:
Let me test.
Thief (2014) is NOT working centered.....is stretched.
Same for other D3D11 applications.
Yes, there's a problem with NVidia too now 😁
Ah, that's very good. It's going to be a mayor annoyance to people with 16:10 monitors wanting to play 16:9 titles with proper AR.
I was worried this was going to go unfixed because it's affecting basically no one, but it sounds like it could affect a lot of people.
I've been experimenting with using dgVoodoo2's windowed mode as a temporary workaround. I initially regarded it as useless as I couldn't do anything to the window without it resetting, but by either disabling or enabling (I forgot which) the alt-enter option then you can manipulate dgVoodoo2's window. Combine that with borderless fullscreen utilities and you could probably do AR correction on AMD cards too.
Frame pacing seems incorrect in windowed mode though (could be my imagination) and under Windows 8+ windowed mode means forced vsync (which has performance implications for some games running under dgVoodoo2).