VOGONS


dgVoodoo 2 for DirectX 11

Topic actions

  • This topic is locked. You cannot reply or edit posts.

Reply 3840 of 3952, by ZellSF

User metadata
Rank Oldbie
Rank
Oldbie
robertmo wrote:

Summoner works in glide mode but not with dx mode of dgvoodoo.
RJ8 was asking about dx mode.
ZellSF had it running in glide mode.

No I ran it in DX mode.

Retail copy works too, if you patch it.

Though you should have been able to find references to Voodoo in the unpatched Sum.exe file.

Doesn't seem to be any point though? The resolution patch doesn't support widescreen.

Reply 3850 of 3952, by ZellSF

User metadata
Rank Oldbie
Rank
Oldbie
FulValBot wrote:

Because support 3dfx too, not only opengl...

Quake engine games are OpenGL only. They support 3DFX through wrappers, like dgVoodoo except included with the game.

That you can hack together a way to run the game on 3DFX doesn't really answer my question though: Why do you want to run the game under 3DFX?

Reply 3852 of 3952, by batterymandark

User metadata
Rank Newbie
Rank
Newbie
FulValBot wrote:

With dgVoodoo2 it doesn't work, it crashes if i rename glide3.dll to 3dfxvgl.dll (when there are both files in the same folder)

3dfxvgl.dll need glide3.dll to work as I understand.
3dfxvgl.dll is the games "driver" and "glide3.dll" would be the "system driver"
you would need to config the game to run 3dfxvgl.dll, and copy the glide3.dll from either nglide or dgvoodoo

Reply 3856 of 3952, by ZellSF

User metadata
Rank Oldbie
Rank
Oldbie
FulValBot wrote:

How i can use integer ratios scaling with dgVoodoo2?

gta2 freezes with a 2x resolution (it happen also with all other, except unforced)

version 2.55.4

  1. Grand Theft Auto 2 has perfect high resolution support as is, why would you need to force resolution?
  2. Forcing resolution works on Grand Theft Auto 2. You're doing something wrong.
  3. Grand Theft Auto 2 has 3D elements, so if you're setting a lower ingame resolution and integer scaling it, it will look much worse than it should.

If you still want to do it, copy dgVoodoo.conf to the game directory open it in notepad and find the line:
ImageScaleFactor = 1
And change it to your scale factor.

Reply 3857 of 3952, by FulValBot

User metadata
Rank Newbie
Rank
Newbie

Uhm... tested Mafia1 and Swat3 with ImageScaleFactor = 2 and 800x600 resolution selected in game options, only Swat3 is more pixellated (i'm unable to scale 800x600 resolution... it's a problem of 1600x1200 resolution that it's the same also when scaling is disabled or centered...) frame rate is unstable...

With GTA2 only 640x480 is a good resolution, all other cause HUD pixellated... (it was good with 2x)

i'll test it soon with ImageScaleFactor = 2

tested GTA1 with very high success (tested with scaling mode centered, keep aspect ratio and with scaling strected, 4:3 aspect ratio CRT like

tested also some other games, frame rate is unstable...

Last edited by FulValBot on 2018-12-12, 08:49. Edited 7 times in total.

Reply 3858 of 3952, by ZellSF

User metadata
Rank Oldbie
Rank
Oldbie

ImageScaleFactor = Integer Scaling = Pixelation. Pixelation is the expected result when you integer scale something.

Integer scaling is not meant to make the image look better, it is meant to make the image larger, and only that. Any low resolution image and you will see the pixels it's composed of.