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dgVoodoo 2 for DirectX 11

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Reply 3921 of 3952, by antrad

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Is there a way to limit what resolutions a game can have available ?

I am playing Claw and it runs at 640x480. It has a cheat code to increase resolution, but I have to enter that cheat code several times until I get to a resolution I want. I would like to make the game think it only has 640x480 and 1024x768 available, so it changes to 1024x768 the first time I enter the cheat code.

Reply 3925 of 3952, by Arklay

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Pandora's Box
With dgv2 black screen with background music
Without dgv2 it's ok except with the 3d puzzle. When you have to put the last 3d piece the game crash at 100%. Then if you restart the game and you put again the last piece, the game will not crash. Very strange...

Reply 3927 of 3952, by Dege

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Shing wrote:

Thanks Dege for dgVoodoo. I just released my BF1942 graphics mod and dgVoodoo helped in many ways, so i was thinking about reporting these things.

Interestingly lightmaps are working on ships now. Idk what is causing it, never seen it from Geforce4 GPU/WinXP to modern GPU. But with dgVoodoo the lightmaps are loaded.

It removes stutters. As i modded the game i thought i ran into an engine limit, because it started to stutter. With dgVoodoo it's totally playable.

Also ReShade works perfectly now. The only bug is that it's crashing after 2 map loads. The game reloads everything when it loads a map and seems like dgVoodoo can't handle it too many times. Everything works perfectly if i load a second map, but at a third load it crashes.

Edit: Also everything is with the latest WIP59.1, but i think recent versions all worked in the same way.

It sounds great! 😎
Where can your mod be downloaded from? I'm curious. Also, I might be able to fix those crashes (if they have the same reason as the original crash I fixed).

Reply 3928 of 3952, by Shing

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Dege wrote:

It sounds great! 😎
Where can your mod be downloaded from? I'm curious. Also, I might be able to fix those crashes (if they have the same reason as the original crash I fixed).

It's on moddb.
https://www.moddb.com/mods/high-definit ... /downloads

The crashing occurs without the mod too. It would be awesome to see that bug fixed. 🤣 My mod currently is about updated textures, increased LOD/render and some other minor tweaks. I did a bit of overkill with the tweaks, but LAA patch fixes the memory problem and dgVoodoo removes the stuttering, so it's totally playable. Thanks for the tool again.

Reply 3929 of 3952, by RaVeN-05

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dgVoodoo doesnot work with BlairWitch Projects, Coffin Rock etc... =(

https://hexenworld.org/forum/index.php (Heretic's & HeXen's forum)
https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3932 of 3952, by batterymandark

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Tryed Outcast 1.1 "the updated one" with the latest 60.1 build, and so far it can stretch the image up, but can't change the games resolution to be higher.
and Avp Classic GoG, still refuses to scale in-game, but interesting enough, with the 59 build they shared the similar issue where they just shrink down to the top left as it was no upscaling done at all.

At least Outcast behaves somewhat different with build 60 vs 59, but Avp is still the same.

Reply 3934 of 3952, by RaVeN-05

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Well tried last version on BlairWitch2 Coffin Rock, works excellent, i never archive even close to that quality of graphic, Just best ever graphic, thank you so much, i am happy =)

https://hexenworld.org/forum/index.php (Heretic's & HeXen's forum)
https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3935 of 3952, by DosFreak

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Thought this was interesting:
https://www.dsogaming.com/news/microsof ... indows-10/
https://devblogs.microsoft.com/directx/ ... resh-rate/

DOSBox Compilation Guides
DosBox Feature Request Thread
PC Game Compatibility List
How To Ask Questions The Smart Way
Running DRM games offline

Reply 3936 of 3952, by Arklay

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Rainbox Six Rogue Spear, i could play with this game without problem for a week, now it dosen't start anymore. Instantaneous crash. Inside "Rommel.log" there are some errors

Reactivating!
ColorToValue() : Unknown bit depth (32)
DirectDrawSurface::ConvertRSB() : Unknown pixel desc.

why? why i cant play with this piece of sheibe?

Reply 3937 of 3952, by demon_firefox

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Command & Conquer Generals
Issue: Ground texture is white on AMD Ryzen APU systems.

generals_2019_06_18_1v9ju0.png
(Game settings set to low in order to better visualize the issue.)

My system specs
dgVoodo Version: v2.55.4.1 and WIP61
CPU: AMD Ryzen 3 2200G
GPU: AMD Radeon Vega 8 (APU)
Driver: Adrenalin 2019 Edition 19.6.2
OS: Windows 10 x64 1903

I've tried several videocard profiles in dgVoodoo, but none of them work. However, the issue does not occur on my second system (Ryzen 1600X, Nvidia Pascal GTX 1070).
Is this issue related to dgVoodoo or rather a bug in the graphics driver?

Thanks in advance!

Reply 3939 of 3952, by demon_firefox

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Thanks for your fast reply!

While fast video access didn't fixed the ground textures, dgVoodoo2 v2.54 does indeed work correctly.
Is the current version (WIP 61) just bugged or was there an indented change from v2.54 to later versions that broke C&C Generals?