dgVoodoo Splinter Cell Games

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Re: dgVoodoo Splinter Cell Games

Postby mannyca05 » 2017-10-20 @ 12:46

lowenz wrote:Bad?

Yup (Mission "DEFENSE MINISTRY" Part 2 - Find and access Nikoladze's computer)
BTW I forgot to mention that in this place shadows are flickering

Here https://i.imgur.com/32cllHZ.jpg and https://i.imgur.com/VmuEFTd.jpg (found a video with the same shadow "bug" https://youtu.be/x0T3lCoL6lQ?t=13m15s)
For comparison https://youtu.be/JriSe12tzd8?t=1h10m48s
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Re: dgVoodoo Splinter Cell Games

Postby daniel_u » 2017-10-23 @ 16:39

Not sure what the problem is. Forget about the wiki. Leave everything default for starters. Change settings in dgvoodoo only. (set 4800 preset and more than 256 ram. high resolutions need more ram)
If shadows are not there use ForceShadowMode in the game's config.

Flickering happens especially on low resolutions. This is known.

The only difference i see is that one is using 5700 preset(soft light) + projector shadows and the other is using 4800 /xbox preset + default shadows.
There is a big difference is modes. Some shadows that are in one may not be in another. Different rendering paths.
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Re: dgVoodoo Splinter Cell Games

Postby mannyca05 » 2017-10-23 @ 18:55

daniel_u wrote:Not sure what the problem is. Forget about the wiki. Leave everything default for starters. Change settings in dgvoodoo only. (set 4800 preset and more than 256 ram. high resolutions need more ram)
If shadows are not there use ForceShadowMode in the game's config.

Flickering happens especially on low resolutions. This is known.

The only difference i see is that one is using 5700 preset(soft light) + projector shadows and the other is using 4800 /xbox preset + default shadows.
There is a big difference is modes. Some shadows that are in one may not be in another. Different rendering paths.

I tried all resolutions (from 640x480 to 1280x1024) + ;ForceShadowMode=1 in SplinterCell.ini, no difference, same buggy shadows on the same area in DEFENSE MINISTRY (No probs with tutorial mission, just showing you that I tried 4800 and 5700 videocards in dgvoodoo2)

Image Image

Image Image
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Re: dgVoodoo Splinter Cell Games

Postby daniel_u » 2017-10-24 @ 06:57

What's your card and driver? What ouput do you have selected? Direct X 11 or 10?
What dgVoodoo version do you use?

Will have a go at this but i dont remember an issue there.

mannyca05 wrote:
daniel_u wrote:Not sure what the problem is. Forget about the wiki. Leave everything default for starters. Change settings in dgvoodoo only. (set 4800 preset and more than 256 ram. high resolutions need more ram)
If shadows are not there use ForceShadowMode in the game's config.

Flickering happens especially on low resolutions. This is known.

The only difference i see is that one is using 5700 preset(soft light) + projector shadows and the other is using 4800 /xbox preset + default shadows.
There is a big difference is modes. Some shadows that are in one may not be in another. Different rendering paths.

I tried all resolutions (from 640x480 to 1280x1024) + ;ForceShadowMode=1 in SplinterCell.ini, no difference, same buggy shadows on the same area in DEFENSE MINISTRY (No probs with tutorial mission, just showing you that I tried 4800 and 5700 videocards in dgvoodoo2)

Image Image

Image Image
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Re: dgVoodoo Splinter Cell Games

Postby mannyca05 » 2017-10-24 @ 09:57

daniel_u wrote:What's your card and driver? What ouput do you have selected? Direct X 11 or 10?
What dgVoodoo version do you use?

Will have a go at this but i dont remember an issue there.

Nvidia GeForce GTX 970, Drivers: 387.92
dgVoodoo v2.54

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Re: dgVoodoo Splinter Cell Games

Postby daniel_u » 2017-10-24 @ 17:26

I can confirm the issue. I've tried with the latest WIP and you with 2.54. So yes this is an issue.
Do you have any more areas with issues? :) Here how it looks on my GF4 Ti.
Image
mannyca05 wrote:
daniel_u wrote:What's your card and driver? What ouput do you have selected? Direct X 11 or 10?
What dgVoodoo version do you use?

Will have a go at this but i dont remember an issue there.

Nvidia GeForce GTX 970, Drivers: 387.92
dgVoodoo v2.54
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Re: dgVoodoo Splinter Cell Games

Postby mannyca05 » 2017-10-24 @ 17:49

daniel_u wrote:I can confirm the issue. I've tried with the latest WIP and you with 2.54. So yes this is an issue.
Do you have any more areas with issues? :) Here how it looks on my GF4 Ti.

Right now I'm on a mission "CIA HQ" - Part 3 - Tap Dougherty's computer, so far so good. Haven't seen any bugs\glitches with the shadows (except DEFENSE MINISTRY :happy: ) There's a problem with the floor inside CIA HQ, but I guess that's Ubi's fault :) https://youtu.be/nB9BTbtNyDw?t=9m8s
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Re: dgVoodoo Splinter Cell Games

Postby daniel_u » 2017-10-24 @ 18:01

Yes, i am aware of that. Actually if you pay attention you can see it on metallic surfaces also.
That works as it should only on GF4 series. Might be a driver hack for GF4 only.
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Re: dgVoodoo Splinter Cell Games

Postby lowenz » 2017-10-24 @ 19:37

There's some problem with DGV2 and Fall Creators Update in Splinter Cell.
Game minimizes itself after intro videos.
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Re: dgVoodoo Splinter Cell Games

Postby gameragodzilla » 2017-12-04 @ 17:26

Moved my post here from the general dgVoodoo2 thread.

I've decided to use dgVoodoo2 for Pandora Tomorrow again after using Komat's fix for so long, and I noticed this weird visual bug here. In LAX, the lighting in dgVoodoo2 are perfectly circular, whereas the Xbox version, PS3 version, and PC version with Komat's fix are blurrier, as it's supposed to be due to being lighting. I attached a comparison picture for what I'm talking about.

I also ran into the Splinter Cell 1 minimizing itself with dgVoodoo2 v2.54 and the Fall Creator's Update that people were talking about, but the latest WIP build seems to have fixed it.
Attachments
20171204114238_1.jpg
20171204114147_1.jpg
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Re: dgVoodoo Splinter Cell Games

Postby lowenz » 2017-12-04 @ 17:57

LAX?
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Re: dgVoodoo Splinter Cell Games

Postby gameragodzilla » 2017-12-04 @ 18:02

lowenz wrote:LAX?

Los Angeles Airport. It's the last level in the game where you have to stop the bad guys from releasing a smallpox bomb.

The problem might be elsewhere as well, I was just on the LAX level of my current playthrough when I installed dgVoodoo2.
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Re: dgVoodoo Splinter Cell Games

Postby daniel_u » 2017-12-05 @ 07:19

Uncheck Phong shading . This looks like it.
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Re: dgVoodoo Splinter Cell Games

Postby gameragodzilla » 2017-12-06 @ 18:55

daniel_u wrote:Uncheck Phong shading . This looks like it.

Huh that fixed it. Thanks. Doesn't look like Pandora Tomorrow suffers from any fullscreen bugs, either.
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