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dgVoodoo Splinter Cell Games

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Reply 160 of 165, by daniel_u

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Tip:
In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ).
Beware some levels will not look right. Oil Ref level, water will be broken. You can play this level with force res off and set the res in the game or 13ag widescreen.

Reply 161 of 165, by hishamerrish

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daniel_u wrote on 2020-12-25, 22:09:

Tip:
In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ).
Beware some levels will not look right. Oil Ref level, water will be broken. You can play this level with force res off and set the res in the game or 13ag widescreen.

when i use this setting the mouse stuck in the corner .... is there any suggestion ?

Reply 162 of 165, by daniel_u

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hishamerrish wrote on 2020-12-26, 07:10:
daniel_u wrote on 2020-12-25, 22:09:

Tip:
In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ).
Beware some levels will not look right. Oil Ref level, water will be broken. You can play this level with force res off and set the res in the game or 13ag widescreen.

when i use this setting the mouse stuck in the corner .... is there any suggestion ?

Uncheck that option in DgvooDoo, "capture mouse" or something, i think.

Reply 163 of 165, by hishamerrish

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daniel_u wrote on 2020-12-26, 09:17:
hishamerrish wrote on 2020-12-26, 07:10:
daniel_u wrote on 2020-12-25, 22:09:

Tip:
In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ).
Beware some levels will not look right. Oil Ref level, water will be broken. You can play this level with force res off and set the res in the game or 13ag widescreen.

when i use this setting the mouse stuck in the corner .... is there any suggestion ?

Uncheck that option in DgvooDoo, "" or something, i think.

yes capture mouse must be unchecked ...

Reply 164 of 165, by hishamerrish

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Splinter cell 2 HD texture has some bugs too 🙁
shadows not render correctly and some places the shadow and the light are a little weak
the light not rendering at the start of the Paris mission
the bloom has been lowered you can see that from the light on the Sam back ....

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  • sc2 HD 2.png
    Filename
    sc2 HD 2.png
    File size
    1.22 MiB
    Views
    72 views
    File comment
    PS3 HD
    File license
    Public domain
  • sc2 ORIGINAL 2.png
    Filename
    sc2 ORIGINAL 2.png
    File size
    1.01 MiB
    Views
    72 views
    File comment
    ORIGINAL
    File license
    Public domain
  • sc2 HD.png
    Filename
    sc2 HD.png
    File size
    908.19 KiB
    Views
    72 views
    File comment
    PS3 HD
    File license
    Public domain
  • sc2 ORIGINAL.png
    Filename
    sc2 ORIGINAL.png
    File size
    1003.82 KiB
    Views
    72 views
    File comment
    ORIGINAL
    File license
    Public domain

Reply 165 of 165, by hishamerrish

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SC2 ETexRenderer vs SC1 ETexRenderer

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  • ETexRenderer SC2.png
    Filename
    ETexRenderer SC2.png
    File size
    1.58 MiB
    Views
    64 views
    File comment
    SC2 ETexRenderer
    File license
    Public domain
  • ETexRenderer original.png
    Filename
    ETexRenderer original.png
    File size
    1.61 MiB
    Views
    64 views
    File comment
    SC1 ETexRenderer
    File license
    Public domain