VOGONS


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Reply 761 of 1111, by ZellSF

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Supreme Commander
Crashes. Guessing this is why (from its own logs):

error: device does not support hardware based instancing

It supposedly should support pixel shader 2, but I'm not convinced.

Also fascinating, but not the reason for the crash (I tested in another resolution):

[3556] [dgVoodoo] ERROR: Direct3D9 (00815810): Validation of D3D9 swapchain presentation parameters failed. Reason: display mode "1920x1080, 85Hz" is required but not supported by output device: 0, DeviceType : D3DDEVTYPE_HAL

Now I do have a 1920x1080@85Hz available resolution, but dgVoodoo lists it as 84hz (probably because it's something like 84.99hz). If I run the game natively it will change refresh rate to 85hz just fine.

Reply 762 of 1111, by ZellSF

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Condemned: Criminal Origins
Works, pretty unsurprisingly since it's the same engine as F.E.A.R and so shares both F.E.A.R's problems: glitching on characters immediately after loading and player held objects clipping into walls. Resolution forcing also works, but is unneeded (and undesirable) here.

Condemned 2018-12-17 23-32-40-51.jpg
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Reply 766 of 1111, by Firtasik

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juyao wrote:
RTX 470 8G Win10 pro 1803 AMD Radeon Software 18.12.2 :depressed: nfs5 […]
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RTX 470 8G
Win10 pro 1803
AMD Radeon Software 18.12.2
😢
nfs5

0060lm7Tly1fxtr25x175j30hs0dcgm2.jpg

Try dgVoodoo v2.54:
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2_54.zip

11 1 111 11 1 1 1 1 1 11 1 1 111 1 111 1 1 1 1 111

Reply 769 of 1111, by ZellSF

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World in Conflict (demo)
Seems to work. Resolution forcing too, though the icon row in the middle bottom is the only thing that benefits from it (Everything else is properly scaled to resolution) and you get some minor text glitching.

Performance is a bit wonky, antialiasing creates some minor issues and you don't get any effects from the DX10 render. So dgVoodoo probably not the best way to play this game.

wic 2018-12-20 02-39-23-89.jpg
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There's also this every time you start the game:

--------------------------- Serious problems found when starting World in Conflict --------------------------- ERROR: No appropr […]
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---------------------------
Serious problems found when starting World in Conflict
---------------------------
ERROR: No appropriate 3D graphics card detected. Unable to run World in Conflict.

It is highly recommended that you try to fix these problems before running the game.
Press OK to quit or press Cancel to try to start the game anyway.
---------------------------
OK Cancel
---------------------------

Reply 770 of 1111, by juyao

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Firtasik wrote:
juyao wrote:
RTX 470 8G Win10 pro 1803 AMD Radeon Software 18.12.2 :depressed: nfs5 […]
Show full quote

RTX 470 8G
Win10 pro 1803
AMD Radeon Software 18.12.2
😢
nfs5

0060lm7Tly1fxtr25x175j30hs0dcgm2.jpg

Try dgVoodoo v2.54:
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2_54.zip

it works
thank you very much 😀

Reply 771 of 1111, by Deffnator

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Resident Evil 3/Biohazard 3 Sourcenext (2006) with the restoration patch
this port uses DX9 and it supports resolutions up to 1600x1200
-Texture filtering and Antialiasing doesn't work well, it has lines all over the scenarios.
-Wobbly and warping models, something that was fixed on this port, but dgvoodoo undoes it.

Reply 772 of 1111, by ZellSF

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Starship Troopers
Shader detail low:

STGame 2018-12-21 14-31-27-14.jpg
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Shader detail medium/high:

STGame 2018-12-21 14-26-38-89.jpg
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Obviously something wrong here.

Reply 773 of 1111, by ZellSF

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Stronghold 2 (demo)
Renders correctly in latest WIP. But pointless to play in dgVoodoo2 (unless you have a compatibility issue of course) as it supports high resolution natively and also has shader model 3 effects you'll miss out on.

Stronghold2Demo 2018-12-22 16-16-24-84.jpg
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Reply 774 of 1111, by RJ8

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The Westerner DX8 - Win 7/64 . WIP54 and 2.55.4

Black screen on game start. Suspicious debugview entries:

[3536] [dgVoodoo] ERROR: Direct3D8 (03A9CC68)::GetDeviceCaps: Device type D3DDEVTYPE_REF is not supported.
[3536] [dgVoodoo] ERROR: Direct3D8 (03A9CC68)::CheckDeviceType: Invalid device type (D3DDEVTYPE_REF) for emulated card type 1.

Last edited by RJ8 on 2018-12-22, 19:38. Edited 2 times in total.

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Reply 776 of 1111, by teleguy

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Drakensang and Drakensang The River of Time work on low settings, apart from some minor glitches.

There's some sort of shadow ripple briefly running over the model in the character creation screen.
Sometimes the character portrait does not render correctly.
Drakensang crashes in window mode.
The River of Time only shows a pink screen during intro and cutscenes.

Both games fail to launch on medium and high settings with this error :
nD3D9Shader:failed to load fallback shader
shaders:obsolete_vs_2_0_ps_2_a!

Reply 777 of 1111, by Expack3

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Re-tested Still Life 2 (GOG.com) using dgVoodoo2 WIP54.1, and not only does it work without needed anti-aliasing set in-game, it also shows shadows as it should!

One odd thing is I was not able to force AA via dgVoodoo2, but I was able to use the NVIDIA Profile Inspector to use my GPU's "enhance AA" mode and do it through there.

EDIT: Also, resolution forcing works great - useful as the game has a fixed resolution.