Reply 20 of 1111, by CoolGamer
Dege,
Ultimately it is your call, but I think that a directx9 wrapper will be very cool especially when combined with the upcoming and current graphics enhancement features of dgVoodoo (such as high res texture replacement, resolution scaling, texture filtering, high quality shading, MSAA etc.) and will increase the user base a lot. It will also make dgVoodoo the first tool that can upconvert dx9 to dx11. Converting games to dx11 will also make them compatible with dx11 exclusive features of Nvidia drivers and 3rd party tools such as Reshade and ENB.
While we are on the subject of enhancements, how difficult is it to add nVidia's hardware accelerated "Horizon Based Ambient Occlusion (HBAO)" to dgVoodoo? I am asking because there are some forums dedicated to enabling HBAO for dx9 and dx11 games just by editing nVidia's game profiles using "Nvidia Inspector". Since you are already upconverting games to use DX11, is it possible to ask nVidia driver to apply HBAO to the game?
Edit: I fixed some typos regarding HBAO acronym above. Please see below post for sample screenshots with dgvoodoo + HBAO .