WIP versions

General information and assistance with dgVoodoo.

Re: WIP versions

Postby RJ8 » 2018-11-04 @ 10:32

Sudeki

Manga/Hentai Style Action RPG, Hack n Slay

- Shader 1.1
- Working
- Shadows must be disabled
Attachments
Sudeki_DG.png
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Re: WIP versions

Postby ZellSF » 2018-11-04 @ 11:55

GUN
D3D9. Works. Resolution forcing works (but pointless). Antialiasing creates some minor issues.
Gun 2018-11-04 12-40-13-65.jpg

History Channel: Crusades
D3D9. Works. Antialiasing and resolution forcing works (but pointless). Movies don't work (the game skips them automatically when running with dgVoodoo).
crusades 2018-11-04 11-22-22-38.jpg

Riot Police
Same engine as Histoy Channel: Crusades so works sort of similarly. Except resolution forcing doesn't work. There were other non-dgVoodoo compability issues with both these games I couldn't figure out.
RPolice 2018-11-04 11-27-26-27.jpg

The Bard's Tale
D3D9. Works. Antialiasing and resolution forcing works. Will fix the bad UI scaling in this game, but most people are probably better off with the "remastered" version on Steam which also fixes UI scaling. The remastered version also runs with dgVoodoo.
The Bard's Tale 2018-11-04 00-35-21-35.jpg
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Re: WIP versions

Postby lowenz » 2018-11-06 @ 12:58

Unreal Gold with lastest build (not released yet) of the oldunreal patch 227j:

NaliCastle Flyby / windowed mode 1280x960 / No Sound / No AA

(no AF)
MS DDRAW: 560 FPS
Narzoul DDRAW: 510 FPS
Dege DDRAW: 530 FPS

(AF 16x)
MS D3D8: 510 FPS
UCyborg-hacked MS D3D8: 510 FPS
Dege D3D8: 540 FPS

(AF 16x)
MS D3D9: 750 FPS
Dege D3D9: 680 FPS
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Re: WIP versions

Postby roshiahito » 2018-11-07 @ 17:04

The Guild 2 (wikis say it supports Shader Model 1.x):
Image
Attached debug log.
Apitrace: https://drive.google.com/open?id=1QktfV ... SPgZP0vA3u
Attachments
guild_dgvoodoo2_dbg.log
(1.88 MiB) Downloaded 3 times
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Re: WIP versions

Postby RJ8 » 2018-11-08 @ 21:49

Armies of Exigo

- Seems to work excellent with forced resolution
Attachments
Exigo_DG.jpg
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Re: WIP versions

Postby RJ8 » 2018-11-08 @ 22:47

Brothers in Arms: Road to Hill 30

- Unreal 2.5 Engine (Shader 1.?)
- DGVoodoo hooking
- Heavy stutter with Audio gaps and mouse cursor movement related to audio gaps
- Black screen when actually starting game
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Re: WIP versions

Postby Dege » 2018-11-10 @ 07:47

Thx to everybody for the feedback!!
I decided to do some additional developing and am busy working. I'll come out with a new WIP when it all is done and tested most of the reported games.
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Re: WIP versions

Postby KainXVIII » 2018-11-10 @ 09:05

In layman terms - do i need d9d emulation in windows 10 with latest dgvoodoo? Forcing any resolution or maybe some other purposes?
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Re: WIP versions

Postby batterymandark » 2018-11-11 @ 03:11

I was excited to see if I could get AvP classic 2000 to work with dgvoodoo /w DirectX 9 support.
so an forced upscaling could make the text readable, but it seems that when loading a level I just stays in game resolution

https://1drv.ms/u/s!Agj8jUvjAJjzoSrnjqZKIr-dM2M2

Diablo , even after latest patch, refuse to create a screen-size, the only way to make it work is to untick application behavor fullscreen and untick disable alt-tab
however game refuses then to stay fullscreen and pop back to windowed and alt enter wont help

https://1drv.ms/u/s!Agj8jUvjAJjzoStbgdvMNdjqUEo_

The sims 1 collection, refuses sometimes to start, says gpu doesn't support 65535 colors, and if compatibility is set to 16 bit color, a double mouse appear if the game is upscaled.
I couldn't get an image of double mouse since on the screenshoot only shows one mouse cursor as if the game ran normal.
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Re: WIP versions

Postby Glurak » 2018-11-11 @ 03:13

Tryed the wip 52 and the Original GTA has problem when i want to use keeping the Aspect ratio with flickering
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Re: WIP versions

Postby RJ8 » 2018-11-11 @ 21:55

Reporting Breed as nicely working with the DX9Wrapper.
Attachments
Breed_DG.jpg
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Re: WIP versions

Postby stranno » 2018-11-12 @ 22:34

Reservoir Dogs. Character models are corrupted with two or three animations displayed at the same time. Every other thing seems to work properly but i havent played much so i could be wrong.

A fix for this game could be a good adition since it has fixed 4:3 and 16:9 resolutions (1440x900 or something like that in 16:9).

Unfortunately the port sucks and it runs at ... i'd say locked 20 frames per second, who knows why. So it will remain pretty much unplayable even with fixed graphics.

Image
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Re: WIP versions

Postby RJ8 » 2018-11-13 @ 07:58

hahah funny, never seen such a shader behave :-D
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Re: WIP versions

Postby MrEWhite » 2018-11-13 @ 11:28

RJ8 wrote:Manga/Hentai Style Action RPG, Hack n Slay


Huh?
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Re: WIP versions

Postby RJ8 » 2018-11-13 @ 15:15

Dungeon Siege 2 (DX9, supposably shader 1.X)

-not completely crashing , DGVoodoo Logo appears, then window goes into background, exe remaining in task manager
-DEBUGVIEW: [3948] [dgVoodoo] INFO: DDRenderWindow (05F5E630): Rendering window (608e6) is deactivated.
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Re: WIP versions

Postby lowenz » 2018-11-13 @ 18:33

Anybody can check FEAR? (and expansions)
It has "DX8 shaders" option.
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Re: WIP versions

Postby ZellSF » 2018-11-13 @ 20:08

lowenz wrote:Anybody can check FEAR? (and expansions)
It has "DX8 shaders" option.

It crashes. It launched with no rendering in WIP51.
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Re: WIP versions

Postby ZellSF » 2018-11-18 @ 15:16

CivCity: Rome
D3D9. Needs shader version set to 0.0 to get ingame with very glitchy rendering: https://www.youtube.com/watch?v=rykdXuBFROc

Desert Rats vs. Afrika Korps
D3D9. Works. Emulated modes gives double cursor, but resolution forcing is unnecessary for this game anyway.
AK 2018-11-18 15-16-54-59.jpg

War Times
D3D8. Works. Resolution forcing does not (game sets resolution regardless of dgVoodoo setting). Makes some complaint about non-power of two resources, but there's a patch available.
wartimes 2018-11-18 22-33-00-01.jpg
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Re: WIP versions

Postby FulValBot » 2018-11-18 @ 22:34

Glurak wrote:Tryed the wip 52 and the Original GTA has problem when i want to use keeping the Aspect ratio with flickering


force v-sync for that game into dgVoodoo2 and press f11 when game is opened; set a 32 bit resolution (640x480 recommended)
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Re: WIP versions / Chain-Link dgvoodoo + Qindie

Postby batterymandark » 2018-11-18 @ 23:02

never think I would see this day. Oni running on Qindie that's runs on dgvoodoo

I know that Light Coronas in Oni doesn't work with Qindie , but its cool to see that maybe there is hope on day to get small ui on opengl games readable again with hi-res monitors.
Image
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