Dege wrote:I've found the problem, and reworked the needed parts of the code.
I checked all the games I remembered (once/ever) having input issues and now all of them seems to be working properly:
- Outlaws (DDraw/Glide transitions still have problems but it's not an input issue)
- King's Quest 8
- GTA 1 (ddraw version)
Fonts rendered with the original game (no resolution forcing):
Dege wrote:The game creates 2 textures for the waterfall and one of them is released right after it created and loaded with bitmap data.
Later, when choosing which one to render, the texture is not found by its associated texture handle, so whiteness is symptom of a missing texture.
It very seems to be an Outlaws-D3D renderer bug. BTW, I never thought that D3D renderer of Outlaws is D3D2. Good old execute buffers...
* Outlaws Version 1.1 or higher is required for use with
* Textures may be missing from the faces of waterfalls.
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