willow wrote:What are the differences between dos and windows version except the fact to use dgvoodoo 2 with windows version?
F2bnp wrote:Love this game, but I am curious as well if there are any benefits to using the Windows version instead of the DOS executable.
CoolGamer wrote:Little Big Adventure 2 works great on Windows 7 via dgVoodoo2 WIP33. You can use any dgVoodoo2 settings that you want. I think the game uses DirectX 3.
Please make sure to install the game under "C:\LBA2". Some people reported errors on LBA2 fan forums when the game is installed under a different directory.
The game uses Miles Sound System (MSS). If you are having problems with sound just use one of the alternate mss32.dll files that you can download from the thread below. I used mss32.dll version 5.0p and it works perfect on my soundcard. Some LBA specific forums recommend mss32.dll v6.0m but I got glitches (clicking sounds) in audio with that file. The game's original mss32.dll is version 3.6b.
Game videos are in Smacker video format and they work without any problems. If you are having issues with videos you can try one of the alternate smackw32.dll files that are also included in the thread below. The game's original smackw32.dll is version 3.0h.
Unfortunately GOG version is setup to work with Dosbox only. You need the original CD with windows executable to run the game with dgVoodoo. Since dgVoodoo got affiliated with GOG, I hope they include the windows version in their release in the future.
If you are unable to install by using your original CD, you can search for LBAHQ website and use the installers created by them. Just make sure to use the original game EXE (and not the Windows XP compliant patched exe of LBAHQ) when running the game via dgVoodoo.
If somebody can patch the game EXE to allow widescreen resolutions (with proper aspect ratio), this game will be even better.
UCyborg wrote:Emulating DOS is pain the ass, particularly if you're interested in playing more demanding games. Tackling the Windows version is definitely the way to go, for one thing, you're running it natively and there are better possibilities to enhance it. Forget about ever playing DOS version at decent resolution, you'd probably need very powerful and expensive CPU for that. Maybe if someone someday could make a version of DOSBox utilizing virtualization instead of emulation. I found out about a modern Quake 2 port to DOS recently, DOSBox struggled running it at 640x480 (around 20-30 FPS), after figuring out how to install FreeDOS to USB stick and booting my PC off it, it ran at constant 60 FPS at 1280x1024 on my AMD Phenom II X4 920 (without sound, but that's a separate issue).
There are enhanced DOSBox builds out there. Personally, I only messed with DOSBox SVN Daum, this one has VSync. There's also DosBOX-X. Even though it's updated frequently, they haven't bothered releasing Windows binaries for a while now. No idea what version GOG bundles.
While I don't know this game, there is always possibility of bugs occurring because it runs too fast, game can forget to specify correct refresh rate so it runs above 60 FPS on fancier monitors by default even with VSync. And in other cases, even 60 FPS can be too fast. WIndows version can definitely run very fast on modern hardware.
BTW I found DINPUT.DLL at LBAHQ in some ZIP file with some fixes (Sound & Video Fix). It can be deleted because even if it's actually needed, updated version is part of Windows. The old version doesn't work anyway because it depends on Windows 9x specifics.
I found out about a modern Quake 2 port to DOS recently, DOSBox struggled running it at 640x480 (around 20-30 FPS), after figuring out how to install FreeDOS to USB stick and booting my PC off it, it ran at constant 60 FPS at 1280x1024 on my AMD Phenom II X4 920 (without sound, but that's a separate issue).
The key word there is "modern". The Quake II source code was released long after those magazines of 1998 were published and people have since been able to do many things with it that the developers never did originally, including port it to DOS.willow wrote:I found out about a modern Quake 2 port to DOS recently, DOSBox struggled running it at 640x480 (around 20-30 FPS), after figuring out how to install FreeDOS to USB stick and booting my PC off it, it ran at constant 60 FPS at 1280x1024 on my AMD Phenom II X4 920 (without sound, but that's a separate issue).
I didn't know that quake 2 had been released with a dos version.
On mobygame and magaazines of 1998 there is not a dos version indicated.
UCyborg wrote:True, majority DOS games aren't demanding at all, just the latest of that era when true 3D graphics was becoming the reality are hungrier. Probably that's why emulating it on non x86 architectures is feasible in the first place (eg. DosBOX on Android smartphones, where ARM is prevalent).
I can't get past 9 FPS in Quake 1 at 1280x1024, VirtualBox runs it at about 78 FPS. I did manage to get DOSEmu (Linux only) working in the past, this one relies less on emulation. Combining the best of DOSBox and DOSEmu, now that'd be a killer combo!
CoolGamer wrote:If I am not mistaken LBAWin was closed source. It was the windows port of LBA1 made by one of the original developers of LBA1, Sébastien Viannay.
DosFreak wrote:No one played Quake 1 at 1280x1024. DOSBox isn't intended for craziness. Use the port luke.
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