DosFreak wrote:UCyborg wrote:True, majority DOS games aren't demanding at all, just the latest of that era when true 3D graphics was becoming the reality are hungrier. Probably that's why emulating it on non x86 architectures is feasible in the first place (eg. DosBOX on Android smartphones, where ARM is prevalent).
I can't get past 9 FPS in Quake 1 at 1280x1024, VirtualBox runs it at about 78 FPS. I did manage to get DOSEmu (Linux only) working in the past, this one relies less on emulation. Combining the best of DOSBox and DOSEmu, now that'd be a killer combo!
No one played Quake 1 at 1280x1024. DOSBox isn't intended for craziness. Use the port luke.
CoolGamer wrote:It seems like there is very strong interest in getting Little Big Adventure 2 to run natively in Windows via dgVoodoo, but most people either only have the GOG version or having difficulty with the original 16bit Windows 95 installer of the Retail CDs.
CoolGamer wrote:Dosbox and dgVoodoo are both great projects and they both have their own sub forums on Vogons. These two projects are not substitutes of each other. I use both of them for playing old games. Since this is the dgVoodoo subsection of the forum, I post bug reports and tutorials regarding DirectX and Glide versions of games and demos that can be run via dgVoodoo here.
If I encounter any bugs or graphical glitches in LBA2 Windows DirectX version via dgVoodoo, I will post them on this thread.
Users browsing this forum: No registered users and 2 guests