dgVoodoo with Final Fantasy XI

General information and assistance with dgVoodoo.

Re: dgVoodoo with Final Fantasy XI

Postby Sacriel » 2017-8-10 @ 19:56

Wow this is incredible, I've been dealing with fps issues on FFXI on my laptop for years and now it's smooth as butter! Question though, I noticed that grass is not rendering until you're with several feet of it, as well as NPCs such as monsters appear grayed out at a distance and slowly fade back to normal color once you approach. Any ideas? I'm going to try tweaking some settings in dogVoodoo2.
Posts: 1
Joined: 2017-8-10 @ 19:49

Re: dgVoodoo with Final Fantasy XI

Postby palladin9479 » 2017-8-15 @ 12:39

It's likely your drawdistance or mipmapping. FFXI has a setting for drawdistance and clipping plane, check in one of the MISC settings inside FFXI.
Posts: 10
Joined: 2016-11-28 @ 02:38

Re: dgVoodoo with Final Fantasy XI

Postby eeach » 2017-8-30 @ 20:10

Thank you, Dege! :-)
Posts: 1
Joined: 2017-8-30 @ 20:07


Return to dgVoodoo General

Who is online

Users browsing this forum: No registered users and 2 guests