A bug's life dgvoodoo problem

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A bug's life dgvoodoo problem

Postby emanuelect » 2017-5-08 @ 21:10

Hi, sorry if I speak badly, use google translator.
The game does not allow high resolutions, and dgvoodoo by an error in the menu.
  How can I fix it?
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Re: A bug's life dgvoodoo problem

Postby Stiletto » 2017-5-08 @ 23:56

Thread moved.
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Re: A bug's life dgvoodoo problem

Postby emanuelect » 2017-5-09 @ 00:49

Sorry, I'm confused
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Re: A bug's life dgvoodoo problem

Postby Dege » 2017-5-10 @ 07:48

Could you post a screenshot about it, plz?
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Re: A bug's life dgvoodoo problem

Postby emanuelect » 2017-5-10 @ 14:07

error d3dappi
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Re: A bug's life dgvoodoo problem

Postby Dege » 2017-5-14 @ 11:29

Which version of dgVoodoo are you using?
I tried this game with dgV 2.54 and it works.
It's true that it only works with default CPL settings, with 'Unspecified' scaling mode. So, upscaling the resolution and such won't work because this game doesn't like when its window get resized, etc.

(Altough the game worked for me even natively, on Win10).
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Re: A bug's life dgvoodoo problem

Postby emanuelect » 2017-5-14 @ 13:44

Now I'm using version 2.54.

I needed dgvoodoo to increase the resolution, because 640x480 looks bad.

These are the settings.
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Re: A bug's life dgvoodoo problem

Postby Dege » 2017-5-26 @ 18:07

Does the game run for you natively?
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Re: A bug's life dgvoodoo problem

Postby emanuelect » 2017-5-28 @ 18:29

Without dgvoodoo yes, but the maximum resolution of the game is 640x480, too low, I wanted to force it with dgvoodoo
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Re: A bug's life dgvoodoo problem

Postby OCG » 2017-6-18 @ 02:19

I have same problem with this game. Another Disney game Monsters Inc. works fine with dgVoodoo and resolution is upscaled good. Can anything be done to fix this in A Bug's Life?
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Re: A bug's life dgvoodoo problem

Postby emanuelect » 2017-7-07 @ 12:33

OCG, i solved by modifying the exe, try it.
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Re: A bug's life dgvoodoo problem

Postby ZellSF » 2017-7-07 @ 13:50

emanuelect wrote:OCG, i solved by modifying the exe, try it.

That works for me at least:
bugs 2017-07-07 15-47-50-60.jpg
Though if I wanted to play this game I would probably just emulate the PSX version. The PC version just looks to be the PSX emulated version anyway: you'll see plenty of the kind of 3D rendering artifacts you would expect from a PSX in this port and no texture filtering (forcing with dgVoodoo2 results in more artifacts).
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Re: A bug's life dgvoodoo problem

Postby stranno » 2017-7-12 @ 22:32

ZellSF wrote:
emanuelect wrote:OCG, i solved by modifying the exe, try it.

That works for me at least:
bugs 2017-07-07 15-47-50-60.jpg
Though if I wanted to play this game I would probably just emulate the PSX version. The PC version just looks to be the PSX emulated version anyway: you'll see plenty of the kind of 3D rendering artifacts you would expect from a PSX in this port and no texture filtering (forcing with dgVoodoo2 results in more artifacts).

IIRC Bug's Life (or maybe Toy Story 2, cant remember) have the Playstation IDS inside the disc. Not the discs but the IDS in a dummy file.

Lots of games from those days had a launcher with options like z-buffer or texture filtering. Options that dont make sense for PC but they have a lot of sense for Playstation, a console that lacked all of those features as well as many more.

Edit: Here's an example of Fighting Force. Z-buffer, perspective correction, bilinear filtering, maybe fog. That sounds like PS emulation for me.

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