Toy Story 2 - Texture filtering causes graphical artifacts around tiled textures

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Toy Story 2 - Texture filtering causes graphical artifacts around tiled textures

Postby Avoozl » 2017-9-02 @ 03:12

I wanted to try running the game with a texture filter but every filter I select causes what appears to be lines around tiled textures, with "forced bilinear" of all texture filter options it's the least visible but they are still noticeable as seen in the below image on the ground texture, the program is running under the direct x options of dgvoodoo.

I want to know if there's an option in dgvoodoo to eliminate this issue.

Image
I am also on Doomworld.
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Avoozl
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Re: Toy Story 2 - Texture filtering causes graphical artifacts around tiled textures

Postby Dege » 2017-9-03 @ 07:20

Well, the short answer is unfortunately: no.
This kind of seams can appear when forcing things like sampling mode, resolution, msaa, etc.
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Re: Toy Story 2 - Texture filtering causes graphical artifacts around tiled textures

Postby Gagster » 2017-9-23 @ 16:12

Even though Toy Story 2 now works on modern Windows-system thanks to dgVoodoo2; good luck with the Zurg boss battle (hint, it's broken on newer PCs) http://www.vogons.org/viewtopic.php?f=8&t=51114
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Re: Toy Story 2 - Texture filtering causes graphical artifacts around tiled textures

Postby Avoozl » 2017-10-03 @ 10:55

Dege wrote:Well, the short answer is unfortunately: no.
This kind of seams can appear when forcing things like sampling mode, resolution, msaa, etc.

Well that's a shame then.

Gagster wrote:Even though Toy Story 2 now works on modern Windows-system thanks to dgVoodoo2; good luck with the Zurg boss battle (hint, it's broken on newer PCs) http://www.vogons.org/viewtopic.php?f=8&t=51114

Yes, I found that out as soon as I got to that level unfortunately.
I am also on Doomworld.
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