First post, by Gagster
- Rank
- Newbie
Finally I'm able to run this game with integer scaling without bilinear filtering, thanks to dgVoodoo2 WIP37 (text-file edit the .conf-file).
The game originally had a max resolution of 640x480, but while using the unofficial Jazz Jackrabbit 2 Plus update, the resolution can be as high as 800x600. Since I'm currently using a 1080p monitor, I'm going with the tad lower widescreen-resolution that can be selected in JJ2+ at 720x480.
It does not seem like dgVoodoo2 like this odd resolution of 720x480; while the game looks as sharp as it can be at 640x480 while having the ImageScaleFactor at either 0 (max available on display) or at 2 with ForceNearestPointFilter equals to true, after selecting 720x480 in-game the image gets wider (as it should), but also it becomes kind of blurry.
This seems kind of odd, because if I go to the video menu in-game and switch back to 640x480, the image gets knife-sharp again with a 2x integer scale.
CPU: i7-4790K
RAM: 16 GB
GPU: GeForce GTX 1080
OS: Windows 10 64 bit