First post, by antrad
Since this is my first post here, first I would like to thank dege for his great work. I've found out about dgVoodoo last year and since then I have been using it in many old games and with great results.
Few months ago I played Splinter Cell and when you force AA in that game the water is not rendered properly. It is a minor issue that happens in only three places in the whole game and it is already reported, but can't be fixed. So, I am curious, would using SMAA instead of MSAA fix this, since it is a post processing method like MLAA, but without all the blurring ?
There is injectSMAA available, but for Directx 9 games and newer and it works great. Of course I have no idea how all this works, I'm just asking if it would be possible to implement SMAA in dgVoodoo and force it like that: