Falcosoft wrote:WinG is a completely different library so software that use WinG use completely different API calls than software that use DirectX/Glide. DgVoodoo has wrappers only for DirectX/Glide. So it simply will not work.
Falcosoft wrote:Wing is originated from the late 16-bit Win3x era. The 32-bit version of WinG (Wing32.dll) is actually only a wrapper around native Win32 API calls since the (at the time) new Win32 API supports all the functionality that required special drivers on 16-bit Win3x. WinG is nothing more than a DIB support library. Since software using (even indirectly) only the Win32 API much less likely break on new Windows than titles using old Directx versions, there is/was not much need to wrap WinG. Also development of software using WinG practically stopped when DirectX was released so there cannot be many problematic titles anyway. Thus I do not think such a wrapper exists.
IMeganElisabeth wrote:Thank you so much for explaining the history of it. It sounds as if it worked pretty well for its purpose at the time albeit short lived. I doubt there are many titles at all that used it since DirectX took over so soon afterwards. I agree with you now that I know it’s purpose/lifespan. Thanks again.
antrad wrote:IMeganElisabeth wrote:Thank you so much for explaining the history of it. It sounds as if it worked pretty well for its purpose at the time albeit short lived. I doubt there are many titles at all that used it since DirectX took over so soon afterwards. I agree with you now that I know it’s purpose/lifespan. Thanks again.
Wikipedai has a short list of titles using it:
https://en.wikipedia.org/wiki/WinG
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