Splinter cell dgvoodoo turns screen BLUE!!

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Splinter cell dgvoodoo turns screen BLUE!!

Postby tmdgm24 » 2018-7-25 @ 16:53

Hi.

Newbie. I just installed dgvoodoo2 for splinter cell 1. So I copied the d3d8.dll file to the system directory as per the instructions and it turned the screen blue! The game ran just everything was blue.

When I quit the game, everything is still blue. Fortunately rebooting makes it go back to normal.

When I delete the d3d8.dll file, splinter cell runs fine, granted without the benefits of dgvoodoo.

Any ideas from the blue?

I have an Asus laptop with gtx 1050
tmdgm24
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Re: Splinter cell dgvoodoo turns screen BLUE!!

Postby Dege » 2018-7-26 @ 15:08

Sounds as if your gamma ramp for the monitor output got corrupted for some reason. Strange if it's still there after quitting the game because DX11 only allows application to override gamma ramp when they own the monitor with fullscreen output and restores the default otherwise.
(You don't have to reboot get rid of blueness, I think it's enough to re-apply your color profile in Windows Display Settings).

Try the following: edit dgVoodoo.conf in your Splinter Cell system folder and set 'InheritColorProfileInFullScreenMode = true'. Let me know if it helps.
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Re: Splinter cell dgvoodoo turns screen BLUE!!

Postby tmdgm24 » 2018-7-26 @ 17:22

Thx! I'll give it a try as soon as I get home.

Yea I agree I probably just need to re apply the monitor color profile because right it reverts back to normal color as soon as I hit the shutdown button,
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Re: Splinter cell dgvoodoo turns screen BLUE!!

Postby tmdgm24 » 2018-7-27 @ 02:25

Looks like that fixed it! Thx! Very very much appreciated. The intro scene with lambert and Sam looks awesome! That's all I've had to test.

Only odd thing so far was the intro cut scene didn't have sound. Odd. But I can live with that if rest of game looks as good as the first scene.

Any idea why that happened? Oh. One more thing. It says the ini files need to be updated and are out of date. Thought dgvoodoo was supposed to remove that? Again not a big deal as long as game works.
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Re: Splinter cell dgvoodoo turns screen BLUE!!

Postby Dege » 2018-8-02 @ 09:16

tmdgm24 wrote:Only odd thing so far was the intro cut scene didn't have sound. Odd. But I can live with that if rest of game looks as good as the first scene.

Any idea why that happened? Oh. One more thing. It says the ini files need to be updated and are out of date. Thought dgvoodoo was supposed to remove that? Again not a big deal as long as game works.

Yes, it sounds very odd. dgVoodoo doesn't remove any config/ini file. It just reads its own ini but that's all. Does the intro scene have sound without dgVoodoo?
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Re: Splinter cell dgvoodoo turns screen BLUE!!

Postby tmdgm24 » 2018-8-02 @ 12:56

Yea intro has sound without dgvoodoo. Go figure. Pandora tomorrow is all fine tho. I haven't had time to play through the game yet to fully test the rest of the game. But the start of the training mission seems fine.
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