NOLF 2 text bug

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NOLF 2 text bug

Postby ladderman » 2018-7-27 @ 07:46

Hi

I have been tying to fix the problem with music overlapping when guards enter search mode.

https://pcgamingwiki.com/wiki/No_One_Li ... o_settings

I then downloaded dgvoodoo2_55,and put the directx files in my NOLF 2 directory.The dgVoodoo 2 2.55 worked okay and there was no lag in game with the music.BUT,i now have blocks where text/subtitles should be.(sorry but i couldn't get a screenshot of this).

How do i get the text/subtitles back to normal?.

The problem is with D3D8.dll file,that is corrupting the text/subtitles.

Thanks

Colin

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Re: NOLF 2 text bug

Postby ZellSF » 2018-7-27 @ 16:45

Works fine here:
lithtech 2018-07-27 18-40-21-92.jpg

lithtech 2018-07-27 18-40-33-22.jpg

Try setting Output API to Direct3D 11 MS Warp (software) to check if it's a driver bug, otherwise it's probably something wrong with your setup specifically.
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Re: NOLF 2 text bug

Postby ladderman » 2018-7-27 @ 21:41

Thanks for the tip,that fixed it.Much appreciated.
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Re: NOLF 2 text bug

Postby ZellSF » 2018-7-27 @ 22:03

ladderman wrote:Thanks for the tip,that fixed it.Much appreciated.

Um, what? Are you saying setting it to Direct3D 11 MS Warp (software) fixed it? that should be absolutely terrible performance-wise, but it would indicate if there's a driver problem here which would be interesting information.
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Re: NOLF 2 text bug

Postby ladderman » 2018-7-28 @ 05:57

Yes that fixed it.I don't know about the tech stuff,do you mean i could have a driver problem?.
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Re: NOLF 2 text bug

Postby ZellSF » 2018-7-29 @ 10:06

Yes, if it works with Direct3D 11 MS Warp it could potentially work with much better performance without it if you try experimenting with different driver settings and / or versions. No guarantee though, this game might just not run well with AMD+dgVoodoo2.
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Re: NOLF 2 text bug

Postby Woodcutter » 2018-8-02 @ 11:22

ZellSF wrote:Yes, if it works with Direct3D 11 MS Warp it could potentially work with much better performance without it if you try experimenting with different driver settings and / or versions. No guarantee though, this game might just not run well with AMD+dgVoodoo2.


Crazily enough, I've just run into the same issue. I'm running an RX 480, so all hope might be lost anyway and I'll just have to turn off the music. I'm not very familiar with a lot of this stuff, so I'm not sure what you mean by experimenting with different driver settings and versions. Do you mean AMD drivers for my GPU or are there some settings I'm missing within dgVooDoo2?
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