Phantasy Star Online Blue Burst classic fullscreen won't load

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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby todd » 2018-8-22 @ 01:23

Trying to get fresh screenshots of the text showing the text corrupt on the main screen, and all subsequent screens but now it wont even start in 4K. The dgVoodoo 2 causes the game to make the screen go black as if it tries to initialize fullscreen multiple times before it finally displays one frame of the PSOBB main screen then it goes black.

The start time is really extended due to it not quickly setting fullscreen.

Going to switch to window mode and take some fresh screen shots of the text on AMD.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby todd » 2018-8-22 @ 01:30

psobb_text_corrupt2.jpg
psobb_text_corrupt.jpg



had to switch to window mode. fullscreen don't work at all on my AMD rig - 4K starts sometimes, locks othertimes, independent of the DPI popup.

text rendering properly example:
psobb-amd-reshade-propertext.jpg
Last edited by todd on 2018-8-30 @ 02:03, edited 1 time in total.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby todd » 2018-8-22 @ 02:12

Alright I replicated the startup issue on nVidia too.

So first launch or four it worked.

Then I returned to the system an hour later and it locked to a black screen the same as the AMD rig.

I am running it at 720p instead of 1080p. Next setting res back to 1080p to see if I can replicate.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby todd » 2018-8-22 @ 06:55

Is this the kind of issue DllMain games have?

Oh by the way the ReShade DirectX8 to DirectX9 wrapper is also twice or more as fast. The game lags badly at 4K for me with dg Voodoo 2 if you get it running. No lag at all with ReShade one.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby Dege » 2018-8-22 @ 07:48

Then why are you insisting on dgVoodoo? Why not just use ReShade wrapper instead?
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby todd » 2018-8-22 @ 07:53

Just trying to help you work on your broken wrapper.

Always nice to have alternatives and competitors.

Also it is possible dg Voodoo 2 has some different things worth using but not sure. Looking at rendering differences.

You intend to grow your product so why not work on DG Voodoo 2 and make it faster and more functional?

I was amazed to find the ReShade myself after first using the ENB DirectX8 to DirectX9 one. ENB also suffers from extreme performance issues so I was used to it for about a year. Then I found ReShade - all the performance kinks fixed.

Anyway dg Voodoo 2 stills looks interesting for other games too should it ever be needed.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby Dege » 2018-8-22 @ 07:56

ZellSF wrote:
todd wrote:
pso131786219660998651.jpg
here's some screen shots of the windows 10 popup

That was the popup I was talking about earlier. It's about the DPI setting, not the resolution setting, which again might correlate with a resolution change, but that's not what the popup is telling you about. It's also possible in the notification to tell it to not appear again, so why don't you try that if you believe that's the problem? I don't think it is, I think this is the problem:
WARNING: Direct3DCreate8: Attempt to access Direct3D8 from DllMain. Application may need to be modified or patched to use with dgVoodoo.

Fairly sure Dege's position is that he doesn't support games that use DllMain. Maybe post about it here:
viewtopic.php?f=59&t=51818
It's weird that it occasionally works though.

Actually, DllMain works for cases with DX11 been already initialized when DllMain gets called. dgVoodoo doesn't touch DX11 backend in such cases and so it works. That's why it's only a WARNING and not an ERROR.

This game btw works fine for me with dgVoodoo since I fixed the mipmapping incompatibility long ago.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby ZellSF » 2018-8-22 @ 15:20

I got the same random crashes when starting as todd did, but they also happened with d3d8to9.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby todd » 2018-8-23 @ 02:32

with dg voodoo 2- yeah it's very random, intermittent. it might work fine entirely during one session, then not allow PSOBB to start the next session, or third, and then not work at all. reboot and stop trying for awhile and it works again.

odd to hear reshade not working. you using the latest DLL?

I use the 1.9.1 version from : github.com/crosire/d3d8to9/releases
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby ZellSF » 2018-8-23 @ 12:10

todd wrote:with dg voodoo 2- yeah it's very random, intermittent. it might work fine entirely during one session, then not allow PSOBB to start the next session, or third, and then not work at all. reboot and stop trying for awhile and it works again.

odd to hear reshade not working. you using the latest DLL?

I use the 1.9.1 version from : github.com/crosire/d3d8to9/releases

Yes using the latest version. I don't particularly care I just installed the game to see if I had the text issue, which you already figured out is AMD specific.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby Dege » 2018-8-28 @ 10:30

Btw, the text rendering problem comes also with the WARP output?
If not, then it's an AMD driver problem. :(

Maybe the same as 'bright textures' reported for some other games on AMD cards.
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Re: Phantasy Star Online Blue Burst classic fullscreen won't load

Postby todd » 2018-8-29 @ 23:45

MS WARP does not start fullscreen. But text seems fine. See attached graphic with game settings at 4K fullscreen:
psobb-ms-warp-renderer.png


was able to set switchable graphics to Intel chip (power save) and text is fine.

set it back to maximum performance (AMD) and text is gone.
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